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Trek7 the original multiplayer network star trek game from the early-mid 70s. We are hoping to revive this classic (no, its not netrek/mtrek, not even close). hopefully the SF community can help port this to modern day networks.
A multiplayer RPG that connects as a psuedo server to an IRCD. Built in the tradition of old BBS Door games such as LORD (http://en.wikipedia.org/wiki/Legend_of_the_Red_Dragon). Forest fights add experience and gold needed to best your master (gain level
JACL is an interpreted language for creating interactive fiction and other turn-based games that can be played on the desktop or over the web. This project is now hosted at Google Code. Please visit http://code.google.com/p/jacl/ for latest source co
Roguelike engine in Perl with data-driven content, standard roguelike features, and curses UI. One game has been created with it, and a borg (automated player) is in the making.
JustEmpire and TEmpire (Tiny Empire) are two Empire-derivative games based (very!) loosely on Walter Bright's original Empire concept (classicempire.com), using JustBasic (justbasic.com) and Borland Turbo C/C++ (bdn.borland.com/museum). Others possible.
JMill is the java-based game of "Nine Men's Morris".
This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment...
codeFight is a programming game in which your robot battles other robots in both a real-time and turn-based fashion. Robots can be written in any language which supports console input/output.
JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.
JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
Xconq is an engine for turn-based strategy games. Variety of game genres run under Xconq: historical, sci-fi, fantasy, and modern. AIs. Network games. Multiple UIs and platforms. Easy-to-learn game design language. Large games library available
Remember back the BBS days of the 80's and early 90's? TWClone is an open-source game based on the popular BBS game Trade Wars 2002 by Martech Software. Be prepared for something familiar, but altogether different and amazing.
CINAG is an UCI computer chess engine. This is a module which thinks about the game and try to find the best move for each position. Our goal is to create a quite strong opponent by using state of the art AI technics.
Thoschel is a quizbot for the IRC. It's a german project, but that doesn't mean, that there won't be localized versions of this bot in future releases. Planned are english, french and spanish releases.
Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.