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Trek7 the original multiplayer network star trek game from the early-mid 70s. We are hoping to revive this classic (no, its not netrek/mtrek, not even close). hopefully the SF community can help port this to modern day networks.
Generic Collectible Card Game is a multiplayer multiplatform implementation of a card game engine. The card game engine is designed to be of general purpose core for several modules each defining the game specific behaviour.
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Project Angela is a family of ruleset modeling language (RML) interpreter components written in python. It is intended to easily enable RML support for a variety of different simulation engines, game engines and MMO frameworks.
A turn-based strategy game in the spirit of Tactics Ogre
The end-goal is a deep, complex tactical turn-based RPG. The main inspirations are the Final Fantasy Tactics series and Tactics Ogre, with plenty of room for innovation.
Currently, we are implementing weapons, items, and spells into the battle framework, and soon to come will be the core RPG mechanics, AI, and self-contained missions.
The game is being coded in C++ using SDL.
Pax is a grand strategy game around the topics of war, diplomacy, exploration and trade, set during the Middle Ages and Renaissance.
It features a highly customizable engine, allowing users to create their own variations of the game or completely new "mods", thorugh simple scripts.
The game is still in the planning and design phase, but for more information, please see the project's homepage and wiki at http://paxgame.sourceforge.net
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Thousand Parsec is a framework for turn based 4 X's game (eXplore, eXpand, eXploit, eXterminate). Designed for long games, supporting massive universes and has an easily expanded tech tree.
Annchienta is a 2D isometric game engine for RPG games, but can be used for other games as well. We also release the games here as well. These games are mostly set in a fantasy world, combining an epic and tragic quest with fun and challenging gameplay.
This is a simple "green" adventure game with a textual user interface. The game-play may be equated to a MUD mixed with a Roguelike (Nethack). Players convert legislators to hippies by planting grass and trees and replace cities with forests and plains.
Slingshot is a two dimensional strategy/simulation game set in the gravity fields of several planets. It is a highly adictive game, and never the same from round to round due to its randomly generated playing fields. It is a deceptively simple game, the
Kingdom Wars is a client/server chess daemon designed to run on multiple operating platforms. Both the client and the server are stand alone. The network protocal is open, and custom clients are welcome to be developed.
Kokuu is a Turn Based Strategy with RPG elements. It is inspired by Giant Robot Anime and games such as Ring of Red and Frontmission. Set in the near future a host of interesting characters battle for their countries and their lives in an epic storyline.
Pysox is an open-source library for the development of isometric, 3D games (RTS and TBS chiefly). It will be scriptable in either Python or Lua. It is written in Objective-C using GNUstep, OpenGL, and SDL.
The BoardGame Tool offers an easy, XML driven interface to implementing boardgames on the computer, with automatic network play, artificial intelligence and robot possibilities. Game rules are encoded in easy-to-learn embedded Python.
Gumpire is designed to be used as an educational aid in a programming class. It will allow students to program game clients that can participate in a competition without needing to write a complicated interface to a server.
Stats. Plain C program for use on many OS\'s. Client-side tool for vgaplanets. Provides a replacement for plantable and randmax and much more. Checks for mistakes, provides many graphs, unpacker, textfile for giving commands to planets/bases/ships. Etc
On Sight is a multiplayer, turn based board game. Players try to convert all other players' units to their side by simultaneously seeing a unit and not be seen by it. This is like simple Laser Squad or Jagged Alliance. No weapons, all tactics!
The SquadX Turn-Based Engine is a game engine for aiding the development of tactical turn-based combat simulations (like the XCOM(tm) series). The project is being developed in C++, using OpenGL, GLUT, and SDL. It will have versions in Linux and Windows.