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A Java-based game to let two people play Magic: The Gathering (copyright Wizards of the Coast) over a tcp/ip connection. It does not know how to play the game, but it does let you play if you know how.
Flame Deluge is a hex based 4X game based vaguely on SSI's flop Star General. It features a strong ground combat model and interesting space-planet interface issues. The game uses a number of paradigms and interfaces to streamline operations and reduce
SZChess will be suite of chess applications covering every aspect of chess using computers. The development will be carried out in Java to ensure maximum portability.
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Warboid World is a turn-based, multi-player, play by e-mail/web strategy game. It is based upon the original Play By Mail game run by Peter Read of Dynamic Games. Players battle using various types of robots in a futuristic world.
This project is a java video game started on summer 2007, by two french students from the INSA of Toulouse in Amsterdam, where they were doing an internship.
Master Of Free Orion is an attempt to make a 3X space game that conforms rigorously to the concepts of XP and TDD. Success will be measured not only in terms of the end product, but the process.
The goal of Space Trader is to make money by buying and selling various kinds of trade goods, upgrading your ship, and eventually buying your own small moon to retire on.
A desktop lifestyle change simulation. What if there were a collapse of infrastructure? How well would your lifestyle hold up? What changes can you realistically make to your life so that your household is resilient in the face of catastrophe?
Little Cyber Wars (LCW) is a computer program that
allows one to play his favorite miniatures game on the
internet, either connected live, or it’s also playable
through email.
Ziaks is an adventures multiplayer online game using Arianne. It is an implementation of Stendhal game focusing a simpler code base, an implementation of the new RP system and full integration with a LAMP server.
Turn based strategy game. Game works as follows: Set up unit formation, set unit AI's, let AI's run for a period of time, then reset AI's and repeat until victory conditions are met.