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Grid-based Java medieval RPGmap editor & battle system
This is my high school programming project for my senior year. I worked on this with my partner, Seth Burrell.
I worked on the battle system which currently has a command-line interface. Seth worked on the map editor which is drag and drop.
It is still a work in progress.
A turn-based strategy game in the spirit of Tactics Ogre
The end-goal is a deep, complex tactical turn-based RPG. The main inspirations are the Final Fantasy Tactics series and Tactics Ogre, with plenty of room for innovation.
Currently, we are implementing weapons, items, and spells into the battle framework, and soon to come will be the core RPG mechanics, AI, and self-contained missions.
The game is being coded in C++ using SDL.
Runesword II (RSII) is a CRPG designed to appeal to the "pen & paper" role-player. RSII features turn-based, strategic combat, 50+ skills, races, and several full-length adventures & worlds. Plus a completely flexible game construction set/world maker
Online Strategy-RPG. No map adventures. Just duels. Fight with team of your heroes NPCs or another players to gain new abilities, spells and items. The game is inspired by Disciples and Heroes of Might & Magic series. See http://btrgame.com
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Spacemaps is a library that aims to create support for web based strategy games.
Its goal is to create a complete space map suite able to save, load, map and user specific maps, with html support for link mapping and tagging.
Multiplayer space strategy game written in PHP5 with the Zend Framework. User interface uses Javascript/AJAX for dynamic interaction. Players compete across a hexagonal map of 10,000 sectors, planets, stars and other locations through trade and combat.
The Quantum Game Library (QGL) for PHP aims to centralise common game elements in a component library. Includes Map Computations for Grid/Hex maps, pluggable map generator, Artificial Intelligence algorithms, plugin system and more. Or it will :).
Dragon's Feather is a role playing game in development that aims to combine the features
of the classical japanese RPGs (like Zelda) and the rising simulators (like Princess Maker)
with a powerful turn-based combat engine (in the fashion of X-Com).
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Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.