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High-realistic war similator tuned for WWII epoch and around. Over 9000 historical weapons, full world gridded geodata, including climate and population
{project abandoned in 2020 due to persistent stack smashing bug)
Build increasingly complex rail networks on an infinite world.
Explore the world, domesticate animals, build rail networks. Migration is influenced by rail accessibility, and rail profitability is influenced by population distribution. Infinite Exploration. Stochastic Generation of Realistic Maps. Rail+Property.
OpenEstragon is a market economy simulator. It contains a market module, a factory module that is based on the market, and serialization to XML facilities of the economy. Available as C++ component.
MathWars (mathwars-risk) is an educational game based on R.I.S.K. You must defend and conquer new territories to defeat your oponents.
In this case, though, you must do it by solving quickly simple math problems involving addition, subtraction, multiplication and division.
NOTE: This project WILL NOT receive updates for a long time; I need time and the project should be entirely redesigned. Fell free to contact me for further information and/or new ideas for the project.
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War of Respect is an online turn-based MMORPG in 2D-anime style.
War of Respect is an online turn-based MMORPG created for public in 2D-anime style. Players are able to communicate, participate in events, reach the top 3 top-players and even more! It's free, and in continue development. War of Respect comes in three variants:
War of Respect
War of the Players
Second Generation (2G for short)
It's international, free and fun to play on.
If you like to buy extra features (Like 1 extra level) you have to pay with real money.
Our team is...
Joshua chess robot: a stepper motor robot interfaced with a photosensible board to play chess with an embedded artificial intelligence, a game database or and internet player. Software, robot photos, tech papers, schematics and cabling included. Enjo
GamesCrafters is an undergraduate research group at the University of California, Berkeley. GAMESMAN is our software for building text & X11 apps for finite, 2-person abstract perfect-information games (e.g., TicTacToe & chess). We've authored 40+ games
tXtFL is a strategy-based football simulator. Teams can be created from real stats on the web, built through custom designed plays, and then used to coach games or predict scores. Note that as of 2010, all new development is taking place at http://textflex.com/txtfl.
This is a two player, console based, game played over LAN. One player guesses a string given by second player and then second player's turn comes to guess the string.
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A platform which hosts battles between Fruit War robots - special java programs. The platform accepts source code as robot, and ranks all robots according to battle result. This project has been totally refined and is now hosted at http://robotypo.appspot.com
NZ Calc is a Calculator for NukeZone, it can calculate attacks/research/building, and it will also keep up with all the turns/morale/satelite power you gain, and use these for attacks/research/building, during calculation.
The Campaign Simulator is an attempt to statistically model and predict the outcome of an American presidential election; several users assume the roles of competitive candidates and inflict the repercussions of certain decisions on a GSS based dataset.
Formicidae is the official simulator and visualizer for the Ant-Wars competitive programming site, written in Java and SISC. The site is hosted at www.ant-wars.net.
Xconq is an engine for turn-based strategy games. Variety of game genres run under Xconq: historical, sci-fi, fantasy, and modern. AIs. Network games. Multiple UIs and platforms. Easy-to-learn game design language. Large games library available
This project features an online multiplayer, turn-based game, influenced by Worms and Scorched Earth. We are starting this as a project for Software Engineering class, in Computer Science, at Universidad Complutense, in Madrid.
The gameLab project provides an environment on which you can control experiments in cooperative and non-cooperative games. subjects log on to the program via any web browser and are matched with different opponents according to your experiment outline.
Anarchonomy is a Java application simulating AI agent based production, consumption, trade and force with a minimum of economic assumptions, letting users create and change their own rule and scenario sets.
TNRK is a rpg engine for the PalmOS platform. Travel with your own character through endless worlds, lots of modules, unending stories,... while getting to or out of work, train, bus, etc...
TNF2 is based loosely on the original game TNF (The New Frontiers) http://www.geocities.com/TimesSquare/Castle/2979/ written and designed by Jerry Revell Jerry@starchase.demon.co.uk.
Simply put the game is about space colonization. Each player runs a
A TextMap module for Python.
The TextMap class can be used to emulate oldfashioned computer screens. It will have methods like writexy(x,y,text),
input = readxy(x,y,text), clear(), scroll(x,y),
change(coloroptions), settext(text), input = gettext()
A web-distributed 3D virtual universe for modellers, developers, scientists, gamers and social networkers. Pluggable visualization engines, navigation (vehicle/avatar) controls, model editors, scene editors, messaging.
It's a Cat and Dog game,we develop the Inner AI strategy for the Dog and we also code the strategy of the cat in order to simulate the user. Furthermore we use Artificial Neural Network to build the experiment
Yet another realtime or turns based, multi-user, strategy, diplomacy, trading and war game. SimU RT MPSG stands for Simulated Universes RealTime MultiiPlayer Strategy Game. P2P, CS or hybrid P2P/CS, browser interface (baseline), Java or (X)Win clients. N