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Archivist is a program for "Magic the Gathering".
Archivist allows you to create Magic Decks for Mindless Automaton and Apprentice. You can manage your private card collection and multiple decks. Rich analysis tools help you to improve your deck.
Archivist 2 is the latest version build for Windows Systems using the .NET Framework.
Download as archive or self extracting archive. No installation required!
CODE moved to GitHub - https://github.com/spech66/archivist
An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
A shareware game called begin was released in 1984: a tactical starship game with a good AI and fair rules (the computer had no advantage) I've hacked assembly code to make it a multiplayer game, so that folk can challenge each other rather than the AI.
Evening is a game engine based off of the open-sourced Quake 3 engine code. The Evning engine will have features like physics and per-pixel lighting and be perfect for commercial-quality game projects.
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
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Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.
This project aim to provide a crowd movement simulation based on primitive human behaviours and emerging behaviours for research and educational purposes. The application (front-end) is generic and can be reused.
This is a web based, MMO strategy game, based on exploration, expand, extraction and extermination. Game provides open world and scenario mode games, global statistics and achievements.
Whole server code is being written in C# and ASP.Net.
It's a Cat and Dog game,we develop the Inner AI strategy for the Dog and we also code the strategy of the cat in order to simulate the user. Furthermore we use Artificial Neural Network to build the experiment
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Turn-based strategy game, featuring detailed mechanics and gameplay features. NOTE: This project has been moved to Google Code until Sourceforge can decide on something and not change it a minute later.