Showing 147 open source projects for "java web server"

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  • 1
    SZChess will be suite of chess applications covering every aspect of chess using computers. The development will be carried out in Java to ensure maximum portability.
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  • 2
    Sovereignty is a web-based strategy game written in Java. It aims to work similarly to the Dominion and Utopia games, but with its own twists.
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  • 3
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  • 4
    Server to handle the operation of a game based on "Pax Britannica"
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  • 5
    Warboid World is a turn-based, multi-player, play by e-mail/web strategy game. It is based upon the original Play By Mail game run by Peter Read of Dynamic Games. Players battle using various types of robots in a futuristic world.
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  • 6
    Web Online Game. First,it's only chinese version. Later,it will be add english version.
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  • 7
    This is a web based, MMO strategy game, based on exploration, expand, extraction and extermination. Game provides open world and scenario mode games, global statistics and achievements. Whole server code is being written in C# and ASP.Net.
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  • 8
    Yet another realtime or turns based, multi-user, strategy, diplomacy, trading and war game. SimU RT MPSG stands for Simulated Universes RealTime MultiiPlayer Strategy Game. P2P, CS or hybrid P2P/CS, browser interface (baseline), Java or (X)Win clients. N
    Downloads: 0 This Week
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  • 9
    A specialized engine for running a modern browser based RPG. This engine will be used to power MonsterCrusade.com Any feedback and comments are appreciated. You can talk to me on msn: erikina@gmail.com if you'd like to talk.
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  • 10
    Project repository for a java turn-based strategy game that will include components such as a client-server based network model, a sophisticated GUI, etc. This is a project largely intended for an academic game development class.
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  • 11
    A framework for free text/web based gaming including gladiatorial combat and other online turn based games. No content or combat resolution is included.
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  • 12
    Harmonia Game Engine is a browser based game engine using java and xml to provide a backend to online browser based games.
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  • 13
    The basic goal of The Aceituna project is to create a massive multiplayer strategy game in the style of Sid "God" Meier's Civilization, but adding far more detail and complexity, thus creating a "living" world for the players to inhabite.
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  • 14
    turn based or real time role-playing strategy game written in java, with network support and multi client architecture
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  • 15
    Maze server for bot competitions, programming and strategy contest basis.
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  • 16
    Ziaks is an adventures multiplayer online game using Arianne. It is an implementation of Stendhal game focusing a simpler code base, an implementation of the new RP system and full integration with a LAMP server.
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  • 17
    Midhedava is a community where creative writers with passion for storytelling and fantasy can publish their creations and play an online multiplayer rpg game based on them. Visit now our homepage: http://midhedava.org/ for details.
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  • 18
    Weblomacy is a J2EE-based Diplomacy adjudicator and game management system. Weblomacy handles the entire game process, including inter-player communications, order processing, turn management, and AI.
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  • 19
    A tick based online multiplayer strategy game in medieval times, where you control your own village...! -A project of a team of students
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  • 20
    A web-distributed 3D virtual universe for modellers, developers, scientists, gamers and social networkers. Pluggable visualization engines, navigation (vehicle/avatar) controls, model editors, scene editors, messaging.
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  • 21
    Ataraxia will provide a generic internet gaming framework in java. Board, table, card games will be easy to be developed! bridge, hearts, spades, rummy, go, connect-4, chess, checkers, monopoly, risk, mahjong and more will come! JXTA P2P will be tested.
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  • 22
    Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.
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