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Hotels is a multi-player, network based game similar to Acquire. A server "plays"
the game and client programs (GUI using FLTK) displays a single player's view of
the game.
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linib is Linux Nibbles. This is different from other nibble games, In
this game you dont have any specific target, all you have to do is
just move around the screen without hitting any of the static and
dynamic blocks on your way and make the scoring p
Othello program written in Qt. It's design makes it easy to extend the computer player and human player interface. It currently has 6 different computer players ranging from completely random to tree search with Alpha-Beta pruning.
Imperium is a game of intergalactic conquest and exploration
Imperium is a multi-user networked Empire-like strategy game set in deep space. Features programable ships, inter-player trade, more. There also is a XForms based GUI client, and plans for a Win32 client.
GitHub link: https://github.com/fstltna/Imperium
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A remake of the classic turn-based strategy fantasy game, Master of Magic. With a better emphasive on heroes and tactical combat, plus expanded political and diplomatic options, better town/empire management and multiplayer support. Ported to all platform
The game LinColony is a "clean room" implementation of a shareware game I found on the net.
The objective of the game is to occupy the most squares on a board, achieved by placing pieces on the board or capturing the enemies pieces.
Project Hommes is an attempt to create a Heroes of Might & Magic look-and-feelalike game with nice graphics for Linux. It differs from the original in the way turns are done: You send a command file to a host which calculates the next turn ('PBEM').
WAR is a turn based client/server networked X11/Linux 3D strategy game (wow - buzzwords!). Think Warhammer 40.000 Epic Space Marine battles, and you will know what to expect. ***PROJECT DEAD*** I might pick this up again later, but not likely
GOX is a learning Naughts-and-Crosses (a.k.a. Tic Tac Toe) for GNOME. The
program starts off as a very weak player. It learns from its mistakes, and
eventually plays well.
Intended for young children who would be frustrated by a perfect player.
This is a web based, MMO strategy game, based on exploration, expand, extraction and extermination. Game provides open world and scenario mode games, global statistics and achievements.
Whole server code is being written in C# and ASP.Net.
Turn-based strategy game, featuring detailed mechanics and gameplay features. NOTE: This project has been moved to Google Code until Sourceforge can decide on something and not change it a minute later.
Arms of Arcanum is a turned based Role Playing Game that mimics Final Fantasy III (for SNES). It's currently my own, as well as 3 other mates' school project for Term 3 at the International Academy of Design (Toronto, ON).
Freeciv is a free turn-based multiplayer strategy game, in which each player becomes the leader of a civilization, fighting to obtain the ultimate goal:
To become the greatest civilization.
A rules enforced play environment for Magic: the gathering tcg and an AI capable of playing magic with decent amount skill and making no play mistakes. (that could be found by a person) while mantaning resonable resource usage. Looking for developers
A mod for Civilization IV: Beyond the Sword
Probably Improved Gameplay Mod is a full featured mod for BtS with only careful gameplay adjustments and minor content additions.