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A part 3d, turn-based strategy, spanning across multiple solar systems and set in the later period of the 21st Century. Using the Ogre graphics engine. Visit the wiki at www.spacecolonization.net/mwiki for a full project description.
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Board is a cross-platform tool for playing boardgames by email and over the net. Board can facilitate the play of any boardgame if supplied with graphics for the game components.
Soccer Manager Unlimited is the game where user manages all aspects of his own team, including game tactics, training players, improving his stadium, buying and selling players, and much much more. Includes both web access and standalone dotnet client.
Scratch is an attempt to produce the holy grail of 'roguelike' games, a real-time roguelike which maintains the spirit of the classics like rogue and nethack, but with the added pressure of real-time gameplay.
WarEngine hopes to be a wargame 3D motor developed under c++ and OpenGL.
The user will load modular rules(based on free wargames:napoleonic, 2şWW,etc) and play online their favorite games, simplifying the process of preparing scenografy or miniatures.
Dingoui is a GUI for Go applications, which are compliant with the GMP standard. It also follows the SGF standard for the recorded games, and implements the rules of the Canadian Byo-yomi system. Based upon GTK+, it particularly fits good to GNUGo
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this program is almost a text version of the Galactic Konquest(in KDE game package). it will be written mostly in c++ and uses pthreads and ncurses. It would also support network gaming which is its main difference from konquest.
The colonization too project is an initiative of a group of keen colonization player´s aimed to the design and develop of a sequel to the original game. That means not only an update to the relatively very old 1993 game, also a re-design of many aspects
Pysox is an open-source library for the development of isometric, 3D games (RTS and TBS chiefly). It will be scriptable in either Python or Lua. It is written in Objective-C using GNUstep, OpenGL, and SDL.
Command-line (Terminal) version of Rogue for Mac OS X using its default curses library. Archive includes both a UNIX makefile and a Project Builder project file to build the application. Explore dungeons! Collect gold! Fight monsters (and boredom!)
Our goal is to produce a framework of C++ classes that can be used to make a turn-based war/strategy game at the operational level. Coinciding with the framework development is the making of the first mod about World War II combat on the Eastern Front.
The Cyborg Cruiser Vallenga crashed on a planet, you are alone in an unkown galaxy.
Mission: return to the Central unit.
Means: assimilate, alliances, do anything you can. It is up to you to decide how to achieve the goal.
Rogue Clone IV is an open-source reproduction of everybody's favorite role-playing game: rogue. There are currently ports to 16-bit DOS and 32-bit Windows.
A Massively Multiplayer Online RolePlaying Game/WarGame hybrid, set in a multi-planar universe. It will feature 1st-person 3D graphics for the RPG part, and free-camera 3D graphics for the WarGame part. Parts of the game can be player-hosted.