Error to trace to log to deploy. One click. No SSH.
Catch the cause before the pager goes off.
AppSignal links every error to the trace, the trace to the log, the log to the deploy that shipped it.
Free 30 days.
$300 Free Credits to Build on Google Cloud
New to Google Cloud? Get $300 in credits to explore Compute Engine, BigQuery, Cloud Run, Gemini Enterprise Agent Platform, and more.
Start your next project with $300 in free Google Cloud credit. Spin up VMs, run containers, query petabytes in BigQuery, or build agents with Gemini Enterprise Agent Platform. Once your credits are used, keep building with 20+ always-free tier products including Compute Engine, Cloud Storage, GKE, and Cloud Run functions. No commitment required—just sign up and start building.
AWS library to sign AWS HTTP requests with Signature Version 4
The AWS SigV4 Library is a standalone library for generating authorization headers and signatures according to the specifications of the Signature Version 4 signing process. Authorization headers are required for authentication when sending HTTP requests to AWS. This library can optionally be used by applications sending direct HTTP requests to AWS services requiring SigV4 authentication. This library has no dependencies on any additional libraries other than the standard C library. This library is distributed under the MIT Open Source License. This library has gone through code quality checks including verification that no function has a GNU Complexity score over 8, and checks against deviations from mandatory rules in the MISRA coding standard. ...
Test Automation framework intended for coarse-grained testing
Koarse Grind has been rewritten in Kotlin (hence the 'K'). It's new home is here: https://github.com/william-hood/koarse-grind-kotlin
__________________________________
Test Automation framework for Kotlin/Java with an integrated web-based user interface. It is intended for larger-grained testing of an installed & configured product, rather than unit testing.
...v=C_JWw4R72nw
It is a good framework for learning Physics in simulation, Water, splash, wave and collision detection all writen with object oriented programming in c++
Yes, it is similar World of goo!! but it is a test framework for working with Simple Direct media layer and physics engine.
Currently I don't work in this project, you can use it under NEW BSD license.