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A MUD client for Android, iOS, Linux, Mac OS X and Windows
TinTin++ is a console mud client for any type of text mud or bbs. The mud client's main assets are an easy to learn scripting language, triggers, automapping, and a split screen interface to separate mud output from client input.
Installation instructions for Android, iOS, and several other operating systems are available on the website.
https://tintin.mudhalla.net
KildClient is a powerful MUD client with a built-in Perl interpreter
KildClient is a mud client using the GTK toolkit. Its main feature is the support of Perl scripting. Other standard features of mud clients (triggers, gags, macros, etc.) are also supported.
www.abandonedrealms.com
http://tintin.sourceforge.net/
Enjoy MMORPG in it's purest form, a shared text based adventure like the one everquest was fashioned after. www.abandonedrealms.com
Qodem is a a terminal emulator that resembles the BBS-era Qmodem. Includes phonebook, scrollback, capture, X/Y/Zmodem, Kermit, ANSI (+ music) / Avatar / VT102 / Linux emulation, Unicode, and keyboard macros. Connects over serial, ssh, telnet, rlogin.
KBtin is a MUD/MUSH/MOO/telnet client, a heavily extended clone of tintin++. It is not limited to games however, as it can be used to run any line-based program. It uses full screen text mode, with portability preferred over graphical looks.
Sourceforge is no longer being updated! This project has merged into another that can be found here:
https://github.com/nicrohobak/Toolbox
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A simple telnet server originally developed as a foundation to a MUD server project called HexMUD. These project should be maintained alongside each other, but this particular project should be a very generic telnet/SSH server and nothing more. The game logic belongs in the HexMUD project.
A framework for MUD and game servers to separate logic into domain tiers. This will separate business logic and features of creating a game server and also let dependent projects focus on game domain logic and content.
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JVRMUDClient is a simple client for MUD ( Multi User Dungeons ) written in java. Supports mini-map, colourful ansi terminal, will support triggers, scripts,...
A MUD-Client for Windows (Win32) and KDE, featuring perl, python and ruby scripting, as well as multi-window output. The main focus is a very strong scripting engine (nearly everything is accessible from a script) while trying to stay user friendly.
Dreamgate aims at providing MUD players with scriptability on par with zMUD or MUSHClient. Currently we are working on the core processing and scripting architecture. The client can be used as a proxy between the server and a graphical client.
OpenSource mud client designed to work on both windows,linux and MAC OS X. Written in Gtk+ and C with SQLLite, Python, MSP, MXP, HTML, and ZMP support. Provides plugin support, automapper functionality, triggers, aliases and macros.
SharpMud is a MUD server Framework written for .NET 2.0 in 100% C#. Provides an applcation layer that allows for MUD developers to focus on gameplay, not server mechanics. See the website for more information, including project status and direction.
TkMOO-SE is the evolution of TkMOO which is a multi-platform MUD/MOO client written in TCL. We are incorarating the latest advances in MOO including full MCP 2.1 support.
The original source can be found at www.awns.com/tkMOO-light
The Kava Telnet Application is complete telnet and SSH application featuring pluggable modules for easy customization. This is an up-to-date "fixed-and-patched" fork of the fantastic JTA project by Matthias Jugel and Marcus Meissner.
A gathering spot for terminal emulators written in RealBasic and specifically mud clients. As a starting point, we provide RB Terminal Emulation Suite, an extensible frame work for developing terminal emulator clients.
Quickfry MUD is focused on going back to the roots of MUDing. In essence, login, explore, and have fun. There is no steep learning curve like the majority of current MUDs. We will have several neat features, notably bots who hold a grudge.
PMC is a text based mudclient written in perl, utilizing GNU readline, supporting SSL, the MudClientProtocol including local editing support, full telnet negotation support, ANSI support, and is highly extensible.
A GTK+ MUD client with support for MCCP, MXP, support for the zChat and MudMaster peer-to-peer chat protocols, the MUD sound protocol (MSP), Telnet GA support, regexp trigger support, aliases, Perl and Python plugin support.