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Mcrcon is IPv6 compliant minecraft rcon client with bukkit coloring support. It is well suited for remote administration and to be used as part of automated server maintenance scripts.
- Does not trigger "IO: Broken pipe" or "IO: Connection reset" spam bug on server side.
- Has workaround for server side bug (https://bugs.mojang.com/browse/MC-154617)
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Further development and new releases has moved to Github
Github...
Sourceforge is no longer being updated! This project has merged into another that can be found here:
https://github.com/nicrohobak/Toolbox
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A simple telnet server originally developed as a foundation to a MUD server project called HexMUD. These project should be maintained alongside each other, but this particular project should be a very generic telnet/SSH server and nothing more. The game logic belongs in the HexMUD...
If you want to learn the capitals of all the countries, this small quiz is your best choice, that it can help you to improve your culture about capitals.
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This is a clone of the game Space Invaders written in C for Linux/UniX.
For playing it you need a Linux console or terminal. At the beginning it will seem easy, but in the end it will become really hard. You can configure the game easily.
LINeup4 is a connect four game using a terminal interface which doesn't need any graphic libraries. This game is also known as four in a row or connect4. The game is won by lining up four of your pawns in a row, in a column or diagonally.
A framework for MUD and game servers to separate logic into domain tiers. This will separate business logic and features of creating a game server and also let dependent projects focus on game domain logic and content.
Deploy Red Hat Enterprise Linux on Microsoft Azure for a secure, reliable, and scalable cloud environment, fully integrated with Microsoft services.
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Atani Software has a primary focus of developing games for various platforms and also try to keep the good old BBS' alive with releases of door games, etc.
The J2MEGL (Java 2 Micro Edition Game Library) is a high-customizable library to speed up the development process involved in games when dealing with repainting, sprites and movement. It is based on the MIDP-1.0 specification.
The Clans was a popular game written for online BBSes back in the day of their great popularity. It is a text-based game featuring inter-BBS communications. It was written initially for Turbo C++, but has been ported to gcc and MSVC
To create a telnet client for use with a program called TWXProxy (http://twx.tbiz.ca/) in a game called TradeWars 2002 (www.eisonline.com). For starters, it will be a basic telnet client, with ANSI colours and extended character support, eventually endin