Showing 1 open source project for "define"

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    Rio

    Rio

    A hardware-accelerated GPU terminal emulator powered by WebGPU.

    ...It also relies on Rust memory behavior, since Rust is a memory-safe language that employs The terminal renderer is based on redux state machine, lines that has not updated will not suffer a redraw. Looking for the minimal rendering process in most of the time. Rio is also designed to support WebAssembly runtime so in the future you will be able to define how a tab system will work with a WASM plugin written in your favorite language. Rio uses WGPU, which is an implementation of WebGPU for use outside of a browser and as backend for firefox’s WebGPU implementation. WebGPU allows for more efficient usage of modern GPU’s than WebGL. Applications using WPGU run natively on Vulkan, Metal, DirectX 11/12, and OpenGL ES; and browsers via WebAssembly on WebGPU and WebGL2.
    Downloads: 0 This Week
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