Showing 4 open source projects for "mobile software"

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  • 1
    SwiftNIO

    SwiftNIO

    Network application framework for protocol servers and clients

    SwiftNIO is a cross-platform asynchronous event-driven network application framework for rapid development of maintainable high performance protocol servers & clients. Low-level protocol implementations are often a collection of ChannelHandlers that implement a protocol but still require the user to have a good understanding of SwiftNIO. Often, low-level protocol implementations will then be wrapped in high-level libraries with a nicer, more user-friendly API. High-level implementations are...
    Downloads: 3 This Week
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  • 2
    Moya

    Moya

    Network abstraction layer written in Swift

    You’re a smart developer. You probably use Alamofire to abstract away access to URLSession and all those nasty details you don’t really care about. But then, like lots of smart developers, you write ad hoc network abstraction layers. They are probably called APIManager or NetworkModel, and they always end in tears. So the basic idea of Moya is that we want some network abstraction layer that sufficiently encapsulates actually calling Alamofire directly. It should be simple enough that common...
    Downloads: 1 This Week
    Last Update:
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  • 3
    Bagel

    Bagel

    A little native network debugging tool for iOS

    Bagel is a little native iOS network debugger. It's not a proxy debugger so you don't have to mess around with certificates, proxy settings etc. As long as your iOS devices and your Mac are in the same network, you can view the network traffic of your apps separated by the devices or simulators. Most basic usage is to start Bagel iOS before any network operation. Since Bagel exposes every request info to the public it would be better if you disable it for the store versions. By default,...
    Downloads: 1 This Week
    Last Update:
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  • 4
    GPUImage 2

    GPUImage 2

    Framework for GPU-accelerated video and image processing

    GPUImage 2 is the second generation of the GPUImage framework, an open source project for performing GPU-accelerated image and video processing on Mac, iOS, and now Linux. The original GPUImage framework was written in Objective-C and targeted Mac and iOS, but this latest version is written entirely in Swift and can also target Linux and future platforms that support Swift code. The objective of the framework is to make it as easy as possible to set up and perform realtime video processing...
    Downloads: 1 This Week
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