Showing 7 open source projects for "system emulators"

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  • 1
    Gopher64

    Gopher64

    Highly compatible N64 emulator

    Gopher64 is a modern, cross-platform Nintendo 64 emulator focused on high compatibility and performance. It aims to accurately reproduce the behavior of the original hardware while providing enhancements that improve the user experience. The emulator includes features such as graphical upscaling, shader support, and netplay for online multiplayer sessions. It supports homebrew applications alongside commercial titles, making it useful for both players and developers. gopher64 also offers...
    Downloads: 104 This Week
    Last Update:
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  • 2
    Ruffle

    Ruffle

    A Flash Player emulator written in Rust

    Ruffle is an open-source emulator for Adobe Flash Player, written primarily in Rust, and targeted at both desktop applications and web browsers via WebAssembly. Its goal is to enable legacy Flash content—animations, games, interactive media—to continue running safely and reliably after official Flash support was discontinued. On the web side, Ruffle is embedded into pages or installed as a browser extension; in the desktop version, it can open .swf files directly or embed them in...
    Downloads: 80 This Week
    Last Update:
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  • 3
    Gameboy

    Gameboy

    Full featured Cross-platform GameBoy emulator by Rust

    ...The project emphasizes core components such as CPU instruction decoding, memory management, and basic graphics rendering, providing insight into how the original hardware operates. It is often used as a learning tool for understanding low-level system emulation, including timing, interrupts, and cartridge handling. Compared to more advanced emulators, it may lack full feature parity or optimization, but it compensates with readability and conceptual transparency. Its modular structure allows developers to extend or modify individual components for experimentation.
    Downloads: 0 This Week
    Last Update:
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  • 4
    v86

    v86

    x86 PC emulator and x86-to-wasm JIT, running in the browser

    v86 is an open-source x86 PC emulator that runs entirely in the browser using WebAssembly for near-native performance. It translates x86 machine code into WebAssembly at runtime, enabling users to boot and run full operating systems without installing anything locally. The emulator supports a wide range of legacy systems, including Linux, Windows 95/98/2000, FreeDOS, and various experimental OSes. It simulates essential hardware components such as CPU, memory, VGA graphics, sound cards,...
    Downloads: 3 This Week
    Last Update:
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  • 5
    MOROS

    MOROS

    MOROS: Obscure Rust Operating System

    MOROS is a hobby operating system written in Rust by Vincent Ollivier. It targets computers with an x86-64 architecture and a BIOS, typically from 2005 to 2020. It also runs well on most emulators. MOROS is open source. You can build or download an image. Check out the manual for details on how to use it. MOROS is text-based and draws inspiration from Unix and DOS to provide a simple and efficient environment for computing and communication from the command line.
    Downloads: 0 This Week
    Last Update:
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  • 6
    FCEUX11

    FCEUX11

    Modern Windows-optimized fork of the FCEUX NES/Famicom emulator.

    FCEUX11 is a derivative of the FCEUX NES/Famicom emulator, optimized for Windows. It inherits FCEUX's renowned emulation accuracy while delivering a polished, modern Windows-native experience powered by Qt6. Multi-language support (12 languages) and a full suite of debugging and TAS tools are built in for developers and speedrunners alike. Ongoing internal refactoring and performance optimization work keeps the emulator efficient, smooth, and stable — even under heavy load. Whether you're...
    Downloads: 11 This Week
    Last Update:
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  • 7
    Mooneye GB

    Mooneye GB

    A Game Boy research project and emulator written in Rust

    Mooneye GB is a Game Boy research project and emulator written in Rust. The main goals of this project are accuracy and documentation. Some existing emulators are very accurate (Gambatte, BGB >= 1.5) but are not documented very clearly, so they are not that good references for emulator developers. I want this project to document as clearly as possible why certain behavior is emulated in a certain way. This also means writing a lot of test ROMs to figure out corner cases and precise behavior...
    Downloads: 0 This Week
    Last Update:
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