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MongoDB Atlas runs apps anywhere
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
Basic Compression Library is a portable library of well known compression algorithms, such as Huffman coding, written in standard ANSI C. It is intended to serve as a set of building blocks for specialized compression algorithms.
A JNLP client compatible with small JVM's such as Creme. It allows to download, update and start a Java application that is deployed using JNLP. The client can be used to deploy Java applications to handheld devices/PDA's.
Robot Warfare is a real-time strategy game that gives the user an opportunity to manage and program a team of battling robots that autonomously face opposing teams in a network-enabled environment.
IoBind is a C++ STL compliant library to easily serializing objects to/from string, handle encodings, add encrypion, convert to base64, etc. IoBind uses Meta-Programming to acheive a new way of looking at ostream.
GUSI (Grand Unified Socket Interface) is a POSIX/Pthreads/Sockets library bringing some of the comforts of UNIX 98 to traditional MacOS (7.0 - 9.9999).
A web-based software archiving system, written in PHP. By caching software locally on your LAN, you will speed up subsequent file transfers. Modifications are password protected and are also administered through a web browser. archive repository
A lightweight Objective-C wrapper for BSD sockets on Mac OS X.
The idea is to present an Obj-C interface to sockets in the lightest way possible, not requiring any extra libraries, frameworks, or files than what is supplied on the Mac OS X Dev CD.
This is an application that streams data from the Microsoft Kinect or cameras like it over a network. The program is Intended to be used in robotics applications where the controller cannot use such cameras directly due to hardware/software limitations--such as lacking usb ports or appropriate drivers--or in situations where the camera is not in close proximity to the device that needs to access it. Given that the controller can accept data from over the network, another embedded controller...