Showing 5 open source projects for "sdl2"

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    Panda3DS

    Panda3DS

    HLE 3DS emulator

    Panda3DS is a new emulator for the Nintendo 3DS. It allows fans of the console to enjoy their favorite games with various enhancements and unique features on all their devices, be it a laptop, a desktop, or on the go with a Steam Deck (and phone someday). Welcome to the home site for Panda3DS, a new emulator hoping to bring all sorts of unique features to the 3DS emulation scene, such as support for scripting, various enhancements, support for all sorts of platforms, development tools, and more.
    Downloads: 23 This Week
    Last Update:
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  • 2
    xemu

    xemu

    Original Xbox Emulator for Windows, macOS, and Linux

    ...Pre-compiled binaries are available for Windows, macOS, and Ubuntu. Networking is supported out of the box. Connect to other instances of xemu and even real Xboxes, locally or over the Internet. Built on SDL2, xemu supports virtually all gamepads. Connect up to 4 controllers at any time, just like a real Xbox. No need to wait for game checkpoints. xemu supports saving the current state and loading it back up at any time. Breathe new life into your original Xbox games by easily scaling up the resolution that games render at.
    Downloads: 47 This Week
    Last Update:
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  • 3
    SDL2 binding for Go

    SDL2 binding for Go

    SDL2 binding for Go

    go-sdl2 is SDL2 wrapped for Go users. It enables interoperability between Go and the SDL2 library which is written in C. That means the original SDL2 installation is required for this to work. Some older versions of the distributions such as Ubuntu 13.10 may also be used but it may miss an optional package such as libsdl2-ttf-dev on Ubuntu 13.10's case which is available in Ubuntu 14.04.
    Downloads: 0 This Week
    Last Update:
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  • 4
    PinPog

    PinPog

    Ping-Pong-like game in Assembly that works without OS

    pinpog is a simple, open-source ping pong game implemented in C using SDL2. Created by Tsoding, it serves as both a nostalgic recreation of the classic arcade game and a fun educational project demonstrating game development fundamentals such as collision detection, input handling, and frame-based rendering. It’s small in scope but clear in design, making it ideal for those learning C or exploring real-time interactive programming through games.
    Downloads: 0 This Week
    Last Update:
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  • PRTG Catches Network Issues Before They Cause Downtime Icon
    PRTG Catches Network Issues Before They Cause Downtime

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  • 5
    twitchslam

    twitchslam

    A toy implementation of monocular SLAM written while livestreaming

    ...It processes ordinary video while estimating camera motion and building a map of observed 3D points. Frames contain extracted visual features, while map points retain their 2D correspondences across frames. OpenCV handles feature extraction, SDL2 provides a 2D view, and Pangolin renders the reconstructed map in 3D. The project includes pose optimization, projection-based point recovery, a kinematic model, and map loading and saving. It can run against sample Freiburg and KITTI-style videos and supports optional ground-truth data for comparison.
    Downloads: 2 This Week
    Last Update:
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