Deploy Red Hat Enterprise Linux on Microsoft Azure for a secure, reliable, and scalable cloud environment, fully integrated with Microsoft services.
Red Hat Enterprise Linux (RHEL) on Microsoft Azure provides a secure, reliable, and flexible foundation for your cloud infrastructure. Red Hat Enterprise Linux on Microsoft Azure is ideal for enterprises seeking to enhance their cloud environment with seamless integration, consistent performance, and comprehensive support.
Scalable, Ultra Low Latency and Adaptive WebRTC Streaming
Ant Media Server is a streaming engine software that provides adaptive, ultra low latency streaming by using WebRTC technology with ~0.5 seconds latency.
An educational 3D game, developed at CERN for its 50th anniversary exhibition. Basic GRID concepts such as Resource Broker and Replica Manager are visualized. Written from scratch with minimal dependencies (SDL, openGL), runs both on Windows and Linux.
This project is to create a game server launcher, for games like Quake3 and possibly direct play games such as Age of Empires. This program is to be run as a background process and launch the game server much like HEAT used to work. Currently working on a
EternalNGE is a cross-platform software framework for developing emulators/simulators providing generic interfaces for graphics, sound, etc. The primary focus is on game-consoles though the design allows for any device using i2c, memory mapped io, etc.
For Original Equipment Manufacturers, Head of After Sales, Parts Managers, Aftermarket Manager, Technical and Services, Maintenance
Partful lets you showcase your products and parts in stunning 3D, allowing your customers to instantly find the right parts and click to order in one exploded view.
Flavor and Thor bring you a new project based on the hard work of Judge_ on MHE (Multiple Handheld Emulator). RACE! (Rather A Cardfighter Emulator) for the GP32, GP2X, Gizmondo, DreamCast, and PC. Neo Geo Pocket Color emulation has never looked so good!
Robot Warfare is a real-time strategy game that gives the user an opportunity to manage and program a team of battling robots that autonomously face opposing teams in a network-enabled environment.
Trembot is a console administration interface for Tremulous, an online game. Trembot works by command line, and adds many server features, such as kick and ban.
xyzzy command for you 'NIX OS. A node to the old Adventure game.
When run, it responds with "Nothing Happens" on 32 bit systems and "Twice as Much Nothing Happens" on 64 bit systems.
Versions in perl, C and other languages will be supported.
Game Systats provides tools for monitoring games server performance. It works with several first person shooter (FPS) like Half Life and his mods, Quake III, Call Of Duty, Battlefield, etc.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
ts2-pm is a file manager for the game The Sims 2. It provide you a way to control the addition / suppression of the pgame fre addon. The main objective is to only install what you need and permit easy backup.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
Forevermore is planed as a graphical 3D MUD, using mysql, opengl and pike. Our aim is not cool graphics and sound, but nice Roleplay. The Game uses a simple 3D engine for the beginning. Basic ruleset is Ad&d 3rd edition, but modified for fair PvP.
CheckNow! is a PHP-driven web administration tool which supports 30+ online games, and allows an administrator to switch between different game servers to run, and check on the status of the server.
2D tilebased/networked game development libraries. Include functionality
for different configuration files (INI-style, XML) and IFF (ancient format
design from Electronic Arts). All is based on the Simple Directmedia Layer
and related libraries.
This is a java version of the famous fortune game from BSD. I am writing this program in java so that people can have a platform independent version of this great utility. I am also hoping to add some features and make jfortune fun to use.
A system to manage many Gameservers on a Network with a nice Webinterface. On every Server runs a bash script behind inetd and is controlled over a PHP interface.