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J2ME-Loader is a J2ME emulator for Android. It supports most 2D and 3D games (including Mascot Capsule 3D ones). Emulator has a virtual keyboard, individual settings for each application, scaling support. This project is a fork of J2meLoader. Enabling filtering in some cases can greatly reduce performance. Disable this option if the game is too slow. Image flickering issues can be fixed by enabling the "Immediate processing mode" option.
Coffee GB is a Gameboy Color emulator written in Java 8. It's meant to be a development exercise. More info can be found in the blog post. First I implemented all the Gameboy CPU opcodes. It’s not exactly the Z80, but it’s pretty close. As a reference, I’ve used the GameBoy CPU Manual - later on I discovered that it has a few typos and is not specific enough for some of the operations. After implementing the opcodes and memory (modelled by an int[] array) I was eager to check whether it’s...
AI-powered PC monitoring that explains. Not shows numbers/spikes.
PC_Workman is what 680 hours of coding after warehouse shifts looks like.
Built on a laptop hitting 94°C, this AI-powered monitoring tool does what Task Manager can't: it understands your system, not just measures it.
Features:
- Time travel monitoring - debug issues from hours ago
- AI diagnostics with HCK_GPT
- Custom fan curves with profiles
- Floating always-on-top widget
- 2D system map
- Cross-GPU support (NVIDIA/AMD/Intel)
Four complete rebuilds. 29 features killed....
MAME4droid (0.139u1) is developed by David Valdeita (Seleuco), port of MAME 0.139u1 emulator by Nicola Salmoria and TEAM. MAME4droid (0.139u1) emulates arcade games supported by original MAME 0.139u1.
This MAME4droid version is targeted to Dual-Core devices, because it is based on a high specs 2010 PC MAME build. Anyway don't expect arcade games of the 90 to work at full speed. With some games that are really bad optimized (like outrun or mk series) you will need at least a 1.5 ghz...
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This project is based on sources, published by original Nesoid developer, who in turn used code of GPFCE, forked from FCEUltra, currently incarnation of which is known as FCEUX. Help and suggestions are welcome.
This project has been abandoned in favor of the RetroArch, another awesome free software emulator (which has much better NES support and is more actively developed): http://www.libretro.com/.
This project is about stochastic simulation methods and their applications to physical systems. We develop interactive books, which can be used by students to study physics using free resources. The books contain text and Java source code.
Dynamic tree of Java objects encapsulates hard-drive and Jar/Zip files (and their inner files) and Java objects all the same way. Create new ways of communication as executable Jar files, like a paint program that creates/uses paint programs as tools