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btp2p stands for Bluetooth p2p and it is a collection of java classes for p2p networks over Bluetooth. Useful for CLDC multiplayer games and other applications with extendable design for layered protocols. HuNt is a chatroom midlet based on btp2p.
WYMIWYG KnoBot is a content management system for the semantic web designed to promote the exchange of content with a P2P and reputation based system. The aim is to create a socio-topical space, a perspective dependent space of information and knowledge.
Hermes is a P2P middleware. It's not a framework, but it's a shell over the existing frameworks. This shell is made in such a fashion that it's possible to the app developer to change the underlying framework without any changes to his app code.
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RealPeer is a Java framework for the simulation-based development of P2P systems. Utilising this framework a developer can build a P2P application that can be both: executed as a simulation model and as a real P2P application on a real network.
RangeSim is a collection of classes for simulating distributed protocols for range search on P2P (peer-to-peer) network environments. It is based upon the PeerSim simulator, which offers easy configuration, extendability and high performance.
The Open Translation Network will assist people in translating and revising any textual document. Based on P2P technology, it will allow users to request/provide the translation or the revision of virtually any textual document.
VIRGO (P2P software) aims to implement large scaleable Network with easy management and scalable security. VIRGO can be used in the fields such as Grid computing, Distributed Domain Name System, distributed search engines, and file shares.
DIET Agents is a lightweight, scalable and robust multi-agent platform in Java. It is especially suitable for rapidly developing P2P prototype applications and/or adaptive, distributed applications that use bottom-up, nature-inspired techniques.
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Dermi (Decentralized Event Remote Method Invocation) is a peer-to-peer (P2P), decentralized event-based object middleware framework built on top of a structured Distributed Hash Table based overlay network.
Distributed Resource Locator using P2P Networking is a peer implimentation using the networking API in java.The project is provided with a dyamic updating GUI designed as per MVC architecture.
A Java implementation of the Common Gnutella2 Standard specification. The Treehouse Project provides a generic framework for P2P applications that use the Gnutella 2 infrastructure for distributed computing.
Generic clustering/load-balancing platform (over a LAN or internet) using java based P2P Aorta workers that execute java "tasklets". Various tasklets can be implemented to solve fractals, process images, render webpages, crack RSA "brute force".
gnutWare is a middleware software layer written in Java tha lets applications to access a peer-to-peer. In this first version, it uses a Gnutella-based network to operate and give access to a message distributing system based in p2p technology.
This midd
An open Gnutella network library based on GnucDNA. It is platform-independent, developer-friendly and efficient, developed in portable C++. Easy enough for the casual P2P developer and advanced enough to satisfy the research project needs.
Machinity is an open P2P platform for business communities and services. It provides security, network evolution, unified storage, parallel file retrieval, node proxies (firewall), business processes and much more.
Adaptations From the Avalon/JXTA World<br>
a) James-JXTA (p2p email system) <br>
b) IM on JXTA (Jabber)<br>
c) JXTA Implementation on Avalon Framework <br>
[discontinued, who wants me?] A bouncer for connections to the p2p network Filetopias server. Hiding
your IP, it grant even more anonymity then filetopia does already.
Hyper-M is a bluetooth based DHT peer-to-peer infrastructure for J2ME (CLDC1.1/ MIDP2.0) enabled handphones. Hyper-M allows the user to create a peer-to-peer network and share and retrieve files on this network. Has been tested mainly on Nokia handphones
JACOB stands for [J]ava [A]gent [C]ontainer [OB]jects. Its purpose is to provide a framerwork for developing Agent Applications (by plugins). Applicability in the domain of distributed computing, decentralized job scheduling and simple P2P frameworks.