SRM
C library for the development of Linux OpenGL DRM/KMS apps
SRM is a C library that simplifies the development of Linux DRM/KMS API applications.
With SRM, you can focus on the OpenGL ES 2.0 logic of your application. For each available display, you can start a rendering thread that triggers common events like initializeGL(), paintGL(), resizeGL(), pageFlipped() and uninitializeGL().
SRM allows you to use multiple GPUs simultaneously and automatically finds the most efficient configuration. It also offers functions for creating OpenGL textures...