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Mcrcon is IPv6 compliant minecraft rcon client with bukkit coloring support. It is well suited for remote administration and to be used as part of automated server maintenance scripts.
- Does not trigger "IO: Broken pipe" or "IO: Connection reset" spam bug on server side.
- Has workaround for server side bug (https://bugs.mojang.com/browse/MC-154617)
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Further development and new releases has moved to Github
Github...
XQF is a gameserver browser and launcher for Unix/X11 written using the GTK toolkit. XQF is a front-end to QStat and supports many games including Quake, Quake2, Quake3 and Unreal Tournament.
XQF development is now tracked on GitHub: https://github.com/XQF/xqf
Simple meta-server for locating other multiplayer servers
The OverServer is a "server for servers" - its purpose is to allow for coordination of player-hosted servers in one central location so that other players can easily locate games. The OverServer is an open-source tool for game developers who are working on network games and do not require a massively scalable backend for their network services but want a metaserver for their own games.
Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
ServerArk is a application for Linux gaming servers that samples and analyzes incoming UDP packets at the kernel level in real time to determine if any packets are part of a UDP flood attack. Flood attacks on gaming servers are typically designed to make the players on the server lag to the point where the game is not playable. It can even crash some game servers.
ServerArk automatically detects when a UDP flood attack occurs and uses kernel-level iptables rules to dynamically block those packets from being processed by the gameserver at all. It essentially lifts the gameserver "above the flood" and allows the game to still be playable, even under very heavy attacks.
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The PvPGN is a bnetd based gaming network server emulation project. It curently supports all Westwood Online clients (Tiberian Sun, Red Alert 1/2, Renegade, Emperor, NOX) and all Battle.Net clients (Diablo 1/2, Starcraft/Broodwar, Warcraft 2/3 ROC/TFT).
An open hardware and software platform, Octobits attempts to recreate the aesthetics of the early eight-bit computer age using cheap, powerful, and readily available modern components.
LoseThos, a free, 64-bit, multicore, PC operating system designed from scratch -- not a Unix. No bloat. Boots in 2 seconds. Comes with games, C compiler, tools and lots of demos of the API! Test-drive or install -- it is a live CD.
yaSSL, or yet another SSL, is an embedded ssl library for programmers building security functionality into their applications and devices. yaSSL is highly portable, and runs on standard as well as embedded platforms(QNX, ThreadX, VxWorks, Tron)
yaSSL is still available but no longer being developed. Current development on the same project continues under wolfSSL. Visit yaSSL Home above for the latest stable release.
Software and hardware for a radio controlled 'laser' combat game. A microcontroller is connected to a radio receiver and can send IR signals to another player with the same setup. When a valid IR code is received initially the throttle will be cut.
FPGAmer is a framework to develop embedded games. Our development platform is the Xilinx University Program Virtex-II-Pro but not limited to that. FPGAmer includes custom hardware components plus a custom software framework and some sample games.
This project is to create a gameserver launcher, for games like Quake3 and possibly direct play games such as Age of Empires. This program is to be run as a background process and launch the gameserver much like HEAT used to work. Currently working on a
2D tilebased/networked game development libraries. Include functionality
for different configuration files (INI-style, XML) and IFF (ancient format
design from Electronic Arts). All is based on the Simple Directmedia Layer
and related libraries.
Sarien is a portable implementation of the Sierra On-Line Adventure Game Interpreter (AGI), and is able to run games such as Leisure Suit Larry in the Land of the Lounge Lizards and Space Quest I and II.
Ztats is a overall info tool for an Halflife server. (it may expand to other server types in the future).
it's intended for wesite admins/game admins who want to include all sorts of server info in their site.
main features :
- live server monitor
Extendable gameserver for a Linux Deathmatch. Basically, a Linux Deathmatch is a realtime hacking competition where several teams share a network and try to set up services, for which they get scores, and hack the other players.
Webacces is a PHP scipt and a Admin Mod plugin to administrate your HL (or mod) server via the Web.
It basically can get the list of players, and infos about the game but can too modify the MOTD or the mapcycle !