Showing 12 open source projects for "shader"

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  • 1
    Xenia Canary

    Xenia Canary

    Xbox 360 Emulator Research Project

    Xenia Canary is an experimental fork of the Xenia Xbox 360 emulator that moves faster than the mainline project to trial bleeding-edge improvements. It focuses on game compatibility and performance by iterating quickly on GPU and CPU emulation paths, shader translation, and timing correctness. Canary builds are where risky optimizations, new backends, and rewrites land first so they can be tested by a wider community before stabilizing. The project emphasizes pragmatism: make more titles boot and run with fewer glitches, even if it means carrying experiments that later get refined or rolled back. ...
    Downloads: 265 This Week
    Last Update:
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  • 2
    DOSBox Staging

    DOSBox Staging

    DOSBox Staging is a modern continuation of DOSBox

    DOSBox Staging is a modern continuation of DOSBox, your existing configurations will continue to work, and you will have access to many advanced features. DOSBox Staging picks the best shader based on the emulated video mode and your host resolution, from 720p to 4K.
    Downloads: 22 This Week
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  • 3
    AGI (Android GPU Inspector)

    AGI (Android GPU Inspector)

    Android GPU Inspector

    ...It helps developers analyze Vulkan and OpenGL ES applications at the system, frame, and draw-call levels to uncover GPU and CPU bottlenecks. AGI captures detailed performance counters, timelines, and pipeline state to reveal stalls, overdraw, shader hotspots, and inefficient resource usage. Its frame debugger lets you step through commands, inspect render targets and textures, review shaders, and experiment with pipeline changes to validate optimizations. Beyond per-frame analysis, AGI correlates GPU activity with CPU threads and system events to diagnose contention, scheduling issues, and thermal or power constraints. ...
    Downloads: 0 This Week
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  • 4
    FinalBurn Neo

    FinalBurn Neo

    FinalBurn Neo - We are Team FBNeo

    FinalBurn Neo (FBNeo) is a highly advanced multi-system arcade emulator designed to accurately reproduce classic arcade hardware and selected home consoles on modern systems. It is a continuation of the FinalBurn and FinalBurn Alpha projects, incorporating years of refinement and community-driven development into a robust and feature-rich emulator. The project focuses heavily on balancing accuracy and performance, ensuring that games behave as closely as possible to original hardware while...
    Downloads: 31 This Week
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  • 5
    Xenia

    Xenia

    Xbox 360 Emulator Research Project

    Xenia is an open-source experimental emulator for the Xbox 360 that aims to let users run Xbox 360 games on Windows and other platforms by reverse-engineering the console’s hardware and firmware behavior in software. It implements the 360’s CPU (Xenon), GPU (including Direct3D shader logic), and system libraries to translate Xbox instructions into equivalent host machine operations, enabling many titles to launch and in some cases play at improved frame rates compared with the original hardware. Because Xbox 360 games use custom hardware features and proprietary APIs, Xenia developers have progressively mapped and translated these into PC-friendly code while balancing performance and accuracy, and the project includes compatibility tracking so users can see what games work and how well. ...
    Downloads: 48 This Week
    Last Update:
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  • 6
    VulkanSceneGraph

    VulkanSceneGraph

    Vulkan & C++17 based Scene Graph Project

    VulkanSceneGraph (VSG), is a modern, cross-platform, high-performance scene graph library built upon Vulkan graphics/compute API. The software is written in C++17 and follows the CppCoreGuidelines and FOSS Best Practices. The source code is published under the MIT License, with the exception of vulkan.h, used for Vulkan extensions, which is under Apache License 2.0. This repository contains C++ headers and source and CMake build scripts to build the libvsg library. Additional support...
    Downloads: 0 This Week
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  • 7
    Roblox Shaders

    Roblox Shaders

    Roblox Shader – Download on Any GPU

    Roblox Shader – Universal Graphics Enhancement for All GPUs Roblox Shader is a high-performance, universal shader mod designed to enhance Roblox graphics with realistic lighting, shadows, and post-processing effects. This shader pack is optimized for all graphics cards, including NVIDIA, AMD, and Intel GPUs, ensuring compatibility across virtually any system.
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    Downloads: 0 This Week
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  • 8
    Strato

    Strato

    Run Nintendo Switch homebrew & games on your Android device

    ...The emulator focuses heavily on high-level emulation of Switch subsystems, including kernel services and GPU behavior, to achieve usable performance on smartphones. It leverages components inspired by established projects like Ryujinx and Yuzu, particularly in areas such as shader compilation and system emulation. Strato emphasizes accessibility by targeting Android devices directly, removing the need for desktop-class hardware for Switch emulation. Despite being experimental, it represents a significant step toward portable, on-device emulation of modern consoles.
    Downloads: 99 This Week
    Last Update:
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  • 9
    Denise

    Denise

    C64/Amiga emulator with shader and runAhead

    Denise is a cycle accurate C64 / Amiga 1000/500/600 emulator. It runs on Window 7 and higher, macOS (Intel and ARM), Linux, BSD.
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    Downloads: 201 This Week
    Last Update:
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  • 10
    GPCS4

    GPCS4

    A work-in-progress PlayStation 4 emulator

    ...A project done for fun, and for technical research. The only reason I have started this project is for learning 3D graphics. It's not intended to become a serious application. Support simple compute shader, compute ring, cube maps. For more details you could join our discord server to contact me, or if you are used to Tencent QQ/TIM, just join our group. There you can get more resources which are useful for contributing. To run or develop GPCS4, a CPU supporting AVX instruction set as well as a graphics card supporting Vulkan 1.3 are required.
    Downloads: 16 This Week
    Last Update:
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  • 11
    A small SDL application using OpenGL to test the compatability of Shader Model 3 on nVidia GTX 470
    Downloads: 0 This Week
    Last Update:
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  • 12
    Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.
    Downloads: 0 This Week
    Last Update:
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