Super Nintendo (SNES) emulator focused on performance, features
bsnes is a multi-platform Super Nintendo (Super Famicom) emulator, originally developed by Near, which focuses on performance, features, and ease of use. True Super Game Boy emulation (using the SameBoy core by Lior Halphon) HD mode 7 graphics with optional supersampling (by DerKoun) Low-level emulation of all SNES coprocessors (DSP-n, ST-01n, Cx4) Multi-threaded PPU graphics renderer. Speed mode settings which retain smooth audio output (50%, 75%, 100%, 150%, 200%) Built-in games database...
"framegen" construct packets based on the arguments passed at the command line. It can also replay packets present in a pcap file and can also save packets received at the listening port into a pcap file. Requires: PCAP library.
FPGA based hardware card which implements above 4 giga bps network traffic throughput under affordable hardware cost. With linux driver and kernel patch, software based IPTables/netfilter firewall can be easily upgraded to a multi-giga high end firewall.
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binpatch is a program designed for the automated patching of binary files. binpatch uses the binpatch scripting (bps) language to control the way files are patched.
A daemon that runs as a non-privileged user, sending updates of server status to a set of peers, which can keep state with rrdtool databases.
You can specify information elements such as uptime, network counters (pps/bps), diskIO, load, and more.