legOS is an alternative software environment for the Lego Mindstorms Robotic Invention System. The intent is to allow developers to write C and/or C++ code for the RIS platform.
Open Telephony Server or OtServer for short it's a set of tools for developing telephony applications. A CallFlow Graphical Editor. Dialogic support.
We are currently developing our embedded TCP/IP modules, industrial ethernet systems and wireless platform for system control and data acquisition. Our main development environment is Linux and GNU tools like GCC (ASM, C, C++) and Python.
Code Interface Node ( cin ) is c code which is linked into LabView cin icons. These icon and hence cin can then extend the functionality of LabView for linux. Lets place our changes and newly developed CIN in this public toolbox.
ASM is the Santa Fe Institute "Artificial Stock Market" simulation model. This page is mainly aimed to the revision/updating of ASM using the Swarm Toolkit, which is provided by Swarm Development Group (http://www.swarm.org).
Project for a coherent minimal set of tools, in a source code of small size using Pliant language (that focuses on pertinent indications, although allowing programmer's intervention at any level of abstraction and any general rule explicit breaking)
Java access to USB, currently using kernel 2.4 Linux-USB support. There is a "core" API for accessing USB devices, and simple tools including a USB viewer in Swing. Applications are being developed separately, including digital camera support.
A C++ port (a redesign implementation actually) of the CLIPS expert system . This will be done along the lines of the Java port Jess, but full CLIPS backwards compatability will be maintained (even to the API level where possible).
A small, portable, client/server GUI designed to work on many types of hardware, including handheld computers and other embedded systems. For more information and downloads, see http://picogui.org
To help build the Next Generation Internet on the foundation of Open Data
A Java interface to the joystick or any other input device with 2-6 degrees of freedom (Works on Windows and Linux).
The goal of this project is to develop an open-source implementation of the management application (and drivers if necessary) for Creative NOMAD MP3 player (the first, parallel port model).
Arcade soccer game much in the same vein as the now classic Sensible Soccer. Coding is being done in Blitz Basic PC, graphics are 2D pixel variety. Commercial proceeds will go to charity. <I>Open source status may be temporary.</I>
A portable library to access braille displays.
Software package for upgrading ReplayTV systems.
An open-source web-application design prototype, currently implemented as a chat application. Described fully in book, "XML, XSLT, Java and JSP" by Westy Rockwell, published by New Riders (English) and by Galileo Press (German).
Collection of miscellany that one day hopes to have a sourceforge site of its own.
GliBench SMP is an SMP enabled benchmark for testing you computers performance. It is a rewrite of my tool CliBench which is quite known in the Windows world. It is based on GTK/Gnome which should make it simple to port to other OS.
eVAX is a software emulation of a VAX computer, written entirely in portable C. The emulator includes a "high function" console that supports assembly, disassembly, and debugging of VAX programs. eVAX has a limited ability to run VAX/VMS programs as wel
Mercury is a modern logic/functional programming language. The Mercury system includes a compiler, debugger, libraries, sample code, profilers, etc. Mercury is designed to be the successor of logic programming languages such as Prolog.
MyWM is a GUI project of ATOMATRIX (@atomatrix.sf.net).
The JACAL Project is a suite of programs, scripts, guidelines, protocols, documentation, diskettes, etc. that assist in quick, network based loads/builds of machines.
The CallerID ActiveX Control can read caller ID information from any device that supports Caller ID. It raises a Ring event each time the modem detects a change in the Ring indicator, but the control will not answer incoming calls. The control supports ma
The purpose of this "General Game Framework" is to make easier and speed up the development of a wide range of games. The main goal is to be simple, flexible and well documented. It's like a High level (above graphics and sounds) library for games.
SVGA programming under C++ ,pure C/C++ code used NO NEED TO USE EXTERNAL DRIVERS/FUNCTIONS, should WORK FASTER THAN OTHER SIMILAR programs... MAXIMUM OPTIMISATIONS for SPEED, VESA / VBE specifications followed TRY IT TO KNOW IT (OSDN work by AJJahagirdar