Search Results for "projectelixir-4.1-davinci"

Showing 4 open source projects for "projectelixir-4.1-davinci"

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  • 1
    SwiftGodot

    SwiftGodot

    New Godot bindings for Swift

    SwiftGodot provides Swift language bindings for the Godot 4.2 game engine using the new GDExtension system (for 4.1 compatibility, use the 4.1 branch, preview for upcoming 4.3 release is in the 4.3 branch). SwiftGodot can be used to either build an extension that can be added to an existing Godot project, where your code is providing services to the game engine, or it can be used as an API with SwiftGodotKit which embeds Godot as an application that is driven directly from Swift. SwiftGodot...
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  • 2
    SwiftNIO

    SwiftNIO

    Network application framework for protocol servers and clients

    SwiftNIO is a cross-platform asynchronous event-driven network application framework for rapid development of maintainable high performance protocol servers & clients. Low-level protocol implementations are often a collection of ChannelHandlers that implement a protocol but still require the user to have a good understanding of SwiftNIO. Often, low-level protocol implementations will then be wrapped in high-level libraries with a nicer, more user-friendly API. High-level implementations are...
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  • 3
    PromiseKit

    PromiseKit

    Promises for Swift & ObjC

    ... are testing PromiseKit 7 alpha, it is Swift 5 only. It is tagged and thus importable in all package managers. PromiseKit 6, 5 and 4 support Xcode 8.3, 9.x and 10.0; Swift 3.1, 3.2, 3.3, 3.4, 4.0, 4.1, 4.2, 4.3 and 5.0 (development snapshots); iOS, macOS, tvOS, watchOS, Linux and Android; CocoaPods, Carthage and SwiftPM; (CI Matrix). For Carthage, SwiftPM, Accio, etc., or for instructions when using older Swifts or Xcodes, see our Installation Guide. We recommend Carthage or Accio.
    Downloads: 0 This Week
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  • 4
    GuillotineMenu.swift

    GuillotineMenu.swift

    Our Guillotine Menu Transitioning Animation implemented in Swift

    Our Guillotine Menu Transitioning Animation implemented in Swift reminds a bit of a notorious killing machine. Now, it's for you to decide, should or not your menu drop from top left corner of the screen or from your navigation bar, because if you want animation like in the example, you must make your menu view controller conform to "GuillotineMenu" protocol. When you confirm to this protocol, you must make a menu button and title, you don't need to make a frame for them, because the...
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