Showing 3 open source projects for "code clone detector"

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    Code App

    Code App

    Building a full-fledged code editor for iPad

    Bringing desktop-like editing experience to iPad, available on App Store and TestFlight. Use VS Code as a design template while providing key functionalities with Monaco-editor and native code. We built it because there is nothing else on the App Store that provides all these features in one app. A robust, high-performance text editor (Monaco Editor from Visual Studio Code) First class local file system support. Embedded emulated terminal. Local backend development environment (Node and PHP)...
    Downloads: 35 This Week
    Last Update:
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  • 2
    EF IconFont

    EF IconFont

    A better way to operate icon font in Swift, support iOS, macOS

    A better way to operate icon font in Swift, support iOS, macOS, watchOS and tvOS. An ordinary iconfont cocoapods package helps you to use iconfont more easily in your project, in Swift. To run the example project manually, clone the repo, and run sh Startup.sh in the project folder. Demo is in the Example folder, open Example.xcworkspace with Xcode and select the target you want in it, run. The Swift Package Manager is a tool for automating the distribution of Swift code and is integrated into the Swift compiler. This pod has integrated some free resources in the subspecs, like AntDesign and FontAwesome. ...
    Downloads: 0 This Week
    Last Update:
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  • 3
    ParticlesLoadingView

    ParticlesLoadingView

    A customizable SpriteKit particles animation on the border of a view

    With ParticlesLoadingView you can create your own amazing SpriteKit particle animations with the Xcode's built-in Particle Emitter Editor that looks like the following picture. Go ahead and create your own particle animation by doing File, New File, iOS Resource, SpriteKit Particle File. To see it in action, run the example project, clone the repo, and run pod install from the Example directory first. The example project shows how to set up ParticlesLoadingView in a few different ways. You can also use the already provided ParticlesLoadingView class to create an animation. Instantiate it by code or in Storyboard and select a built-in ParticleEffect or set the scene.emitterNode to your custom SKEmitterNode object.
    Downloads: 5 This Week
    Last Update:
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