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Nuke ILS provides an efficient way to download and display images in your app. It's easy to learn and use thanks to a clear and concise API. Its architecture enables many powerful features while offering virtually unlimited possibilities for customization. Despite the number of features, the framework is lean and compiles in just under 3 seconds¹. Nuke has an automated test suite 2x the size of the codebase itself, ensuring excellent reliability. Every feature is carefully designed and...
Generate Swift client and server code from an OpenAPI document
Swift OpenAPI Generator is a Swift Package plugin that reads an OpenAPI document (YAML/JSON) and emits strongly typed client and server code. It removes boilerplate around request/response wiring so you focus on business logic while keeping strict type safety. The generated code uses a separate runtime package with pluggable transports and middlewares, enabling you to swap HTTP stacks or add cross-cutting concerns without touching the API layer. Swift-idiomatic naming and code structure in...
SwiftGuide is a comprehensive, community-maintained guide to the Swift programming language, designed to serve as both a learning resource and a handy reference. It covers all major language aspects: syntax, control flow, functions, closures, generics, protocols, extensions, memory management, concurrency, and the standard library. Each topic typically includes clear explanations, annotated code snippets, and tips for best practices, helping readers understand both how features work and how...
Swift library to generate differences and patches between collections
Differ generates the differences between Collection instances. There’s a lot more to calculating diffs than performing table view animations easily. Wherever you have code that propagates added/removed/moved callbacks from your model to your user interface, you should consider using a library that can calculate differences. Animating small batches of changes is usually going to be faster and provide a more responsive experience than reloading all of your data. Calculating and acting on...
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A project to create a blazingly fast Swift game engine
Welcome to Imagine Engine, an ongoing project that aims to create a fast, high-performance Swift 2D game engine for Apple's platforms that is also a joy to use. You are hereby invited to participate in this new community to build a tool with an ambitious but clear goal - to enable you to easily build any game that you can imagine. Imagine Engine uses Core Animation as its rendering backend - just like Apple's UI frameworks like UIKit and AppKit do. By leveraging the power of Core Animation's...