Showing 12 open source projects for "3d game open source"

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  • 1
    Whisky

    Whisky

    A modern Wine wrapper for macOS built with SwiftUI

    Experience the latest titles effortlessly with Whisky. Whisky provides a clean and easy to use graphical wrapper for Wine built in native SwiftUI. You can make and manage bottles, install and run Windows apps and games, and unlock the full potential of your Mac with no technical knowledge required. Whisky is built on top of CrossOver 22.1.1, and Apple's own Game Porting Toolkit.
    Downloads: 10 This Week
    Last Update:
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  • 2
    RealityUI

    RealityUI

    A Swift Package for creating familiar UI Elements and animation

    RealityUI is a collection of user interface classes for RealityKit. The classes included in RealityUI aim to offer familiar User Interface guidelines, but in a 3D setting for Augmented and Virtual Reality through RealityKit. The User Interface controls in this repository so far are made to be familiar to what people are used to with 2D interfaces, however the plan is to expand the tools on offer to new and unique controls, which are more appropriate for an Augmented Reality and Virtual Reality...
    Downloads: 2 This Week
    Last Update:
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  • 3
    Airtest

    Airtest

    UI Automation Framework for Games and Apps

    ... is an out-of-the-box GUI tool that helps to create and run cases in a user-friendly way. AirtestIDE supports a complete automation workflow. Poco adds the ability to directly access object(UI widget) hierarchy across the major platforms and game engines. It allows writing instructions in Python, to achieve more advanced automation.
    Downloads: 2 This Week
    Last Update:
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  • 4
    FSNotes

    FSNotes

    Notes manager for macOS/iOS

    FSNotes is a modern notes manager for macOS and iOS. App respects open formats like GitHub Flavored Markdown, so you can easily write documents on iPhone and MacBook. It's simple and blazing fast! Sync via iCloud Drive. 3D Touch and configurable keyboard. TextBundle and EncryptedTextBundle containers. Pinned notes are kept in sync with the desktop app. Dynamic fonts (iOS 11+). Night mode by location or screen brightness. Sharing extension. Encrypted note support.
    Downloads: 1 This Week
    Last Update:
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  • 5
    ARHeadsetKit

    ARHeadsetKit

    Using $5 Google Cardboard to replicate Hololens

    ... Go popularized AR, overlaying virtual characters on a map of the world. Beyond that, AR has only played a minor role in the average person’s life, being used for a few occasional tasks such as measuring objects or testing out furniture. By interacting with detailed 3D models of the human body, surgeons can run through the steps of surgery and learn from mistakes in an environment that will not endanger a patient’s life.
    Downloads: 1 This Week
    Last Update:
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  • 6
    SwiftGodot

    SwiftGodot

    New Godot bindings for Swift

    SwiftGodot provides Swift language bindings for the Godot 4.2 game engine using the new GDExtension system (for 4.1 compatibility, use the 4.1 branch, preview for upcoming 4.3 release is in the 4.3 branch). SwiftGodot can be used to either build an extension that can be added to an existing Godot project, where your code is providing services to the game engine, or it can be used as an API with SwiftGodotKit which embeds Godot as an application that is driven directly from Swift. SwiftGodot...
    Downloads: 0 This Week
    Last Update:
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  • 7
    AR MultiPendulum

    AR MultiPendulum

    The first affordable AR headset experience

    With the AR MultiPendulum app, I created the world’s first AR headset experience that does not rely on expensive specialized hardware. Using Google Cardboard, a standard iPhone, and video footage from the phone’s camera, the app creates an AR headset experience by rendering the user’s surroundings in VR. AR MultiPendulum allows users to interact with virtual objects directly with their hand instead of tapping an object's location on a touchscreen. It brings a mesmerizing multi-pendulum...
    Downloads: 0 This Week
    Last Update:
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  • 8
    SwiftHub

    SwiftHub

    GitHub iOS client in RxSwift and MVVM-C clean architecture

    ... the history of a file from any git repository (git-history) Tool for visualizing GitHub profiles (profile-summary-for-GitHub). View a 3D model of your GitHub contribution grap (skyline) Source file viewer and syntax highlighting (Highlighter) Color themes in light and dark modes (RxTheme) In-app language switching (en, zh, ru, hy) (Localize-Swift) Whats New functionality (WhatsNewKit) Invite friends functionality. Support iPhone and iPad (Split View).
    Downloads: 0 This Week
    Last Update:
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  • 9
    MaLiang

    MaLiang

    iOS painting and drawing library based on Metal

    MaLiang is a painting framework based on Metal. It supports drawing and handwriting with customized textures. The name of "MaLiang" comes from a boy who had a magical brush in a Chinese ancient fairy story. A Canvas is the basic component of MaLiang. You will paint all things on it. Canvas extends from MetalView, which extends from MTKView. MetalView handles all the logic with MetalKit and hides them from you. MaLiang supports the automatic adjustment of stroke size with painting force. 3D...
    Downloads: 0 This Week
    Last Update:
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  • 10
    InAppViewDebugger

    InAppViewDebugger

    A UIView debugger (like Reveal or Xcode) that can be embedded

    InAppViewDebugger is a library that implements a view debugger with a 3D snapshot view and a hierarchy view, similar to Reveal and Xcode's own view debugger. The key distinction is, as the project title suggests, that this can be embedded inside the app and used on-device to debug UI issues without needing to be tethered to a computer. 3D snapshot view implemented in SceneKit: Gesture controls for zooming, panning, and rotating. Hierarchy (tree) view that synchronizes its selection with the 3D...
    Downloads: 0 This Week
    Last Update:
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  • 11
    Imagine Engine

    Imagine Engine

    A project to create a blazingly fast Swift game engine

    Welcome to Imagine Engine, an ongoing project that aims to create a fast, high-performance Swift 2D game engine for Apple's platforms that is also a joy to use. You are hereby invited to participate in this new community to build a tool with an ambitious but clear goal - to enable you to easily build any game that you can imagine. Imagine Engine uses Core Animation as its rendering backend - just like Apple's UI frameworks like UIKit and AppKit do. By leveraging the power of Core Animation's...
    Downloads: 0 This Week
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  • 12
    GIOVANNI

    GIOVANNI

    A Gameboy Emulator for the Apple Watch

    Games are loaded from your iPhone's documents directory. In iTunes, drop .gb or .gbc files into the Giovanni app documents folder, and they'll show up automatically on your Apple Watch. When you play a game for the first time, it'll download to your watch and get cached in the watch's documents directory. Subsequent loads are immediate. Emulator saving and loading is automatic and happen whenever the app gets closed/inactivated or opened/activated. In-game saving and loading is completely...
    Downloads: 0 This Week
    Last Update:
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