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Numerically estimate an efficiency of code construction algorithms. Randomly generate n binary words of length m with minimum Hamming distance d and create a prefix code (= retrieval tree) from them. Based on PhD work.
A template-based C++ library for generically serializing and unserializing data with nothing needed from the user but a minimal number of macros. Can be easily enhanced to support arbitrary serialized data formats.
ctsplit is a program designed to split a large binary file into smaller byte sized pieces. Included with this project will be source code, linux binaries, windows binaries, User interface (using QT), and documentation.
Languages: C++ and QT
IoBind is a C++ STL compliant library to easily serializing objects to/from string, handle encodings, add encrypion, convert to base64, etc. IoBind uses Meta-Programming to acheive a new way of looking at ostream.
BaverBurner is a GUI frontend for cdrecord, cdrdao and dvdrecord. It will be able to create Data CDs, Audio CDs from your MP3/OGG collection, Data DVD's and Video DVD's once completed. It requires a valid Ccompiler and GTK+-2 libraries, as well as cdto
ARIO is a C++ library for reading and producing archive files, which are commonly used as libraries of relocatable object files. See also ELFIO project.(http://sourceforge.net/projects/elfio)
pgn2pgc converts text Portable Game Notation (PGN) chess files into highly compressed Portable Game Coding (PGC) chess files. This is the only implementation of PGC as described in the PGN standard. Code is also useful for writing chess software.
A human-readable ISC-Licensed implementation of the LZO1X algorithm.
...The main problem with LZO is that it is absolutely not human readable.
People have done crazy stuff to get LZO to run in their language. Usually it implies inline assembly or trying to execute data which actually contains machine code. This is sick. Whoever is responsible for this sorry situation ought to be ashamed.
So I'm going to deobfuscate LZO and provide a ISC implementation of this algorithm in Python and C. In addition, I will provide a textual description of the algorithm so that it can be easily ported to any programming language.
I expect a severe performance degradation, but I leave optimizing for speed to other people.
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