From dev environments to AI training, choose preset or custom VMs with 1–96 vCPUs and industry-leading 99.95% uptime SLA.
Compute Engine delivers high-performance virtual machines for web apps, databases, containers, and AI workloads. Choose from general-purpose, compute-optimized, or GPU/TPU-accelerated machine types—or build custom VMs to match your exact specs. With live migration and automatic failover, your workloads stay online. New customers get $300 in free credits.
Try Compute Engine
Easily Host LLMs and Web Apps on Cloud Run
Run everything from popular models with on-demand NVIDIA L4 GPUs to web apps without infrastructure management.
Run frontend and backend services, batch jobs, host LLMs, and queue processing workloads without the need to manage infrastructure. Cloud Run gives you on-demand GPU access for hosting LLMs and running real-time AI—with 5-second cold starts and automatic scale-to-zero so you only pay for actual usage. New customers get $300 in free credit to start.
...Then you will be able to see the morphing result and save the Morphing project in a xml file.
You will have the option of creating a video with the Morphing effect of your project.
An example of video created with the application:
https://frojasg1.com:8443/resource_counter/resourceCounter?operation=countAndForward&url=https%3A%2F%2Ffrojasg1.com%2Fdemos%2Faplicaciones%2Fmorphing%2Fv1.1_morphingEditor.MorphingVideo1.mp4%3Forigin%3Dsourceforge&origin=web
You can also see a demo:
https://frojasg1.com:8443/resource_counter/resourceCounter?operation=countAndForward&url=https%3A%2F%2Ffrojasg1.com%2Fdemos%2Faplicaciones%2Fmorphing%2Fv1.1_morphingEditor.Project1FromScratch.mp4%3Forigin%3Dsourceforge&origin=web
Simulator for sensory effect and multimedia content
This program provides means for simulating multimedia content (e.g., videos) with sensory effects based on the MPEG-V: Media Context and Control standard, especially Part 3: Sensory Information (ISO/IEC 23005-3).
NOTE: SESim will not be developed any further as it is now integrated in the Sensory Effect Video Annotation (SEVino) tool: https://sourceforge.net/projects/sevino/