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UnityCsReference is the C# reference source code for the Unity engine and editor. It provides developers transparency into how Unity's C# APIs are implemented under the hood but is strictly for reference—not for modification or redistribution without a commercial license. The terms of use do not permit you to modify or redistribute the C# code (in either source or binary form). If you want to modify Unity's source code (C# and C++), contact Unity sales for a commercial source code license....
Fix fast every release and spot new weak points in real-time as your code evolves. Easily pinpoint and troubleshoot performance bottlenecks within your app in less than a minute. Visualize what your application is doing during HTTP requests or background tasks. You can immediately understand which statement can be optimized to make your application more efficient, and your customers happy. Get detailed insights to identify and fix slow-performing queries and other critical tasks immediately before they become a problem. Be informed of unpredictable errors in real-time. ...
Sniprun is a code runner plugin for neovim written in Lua and Rust. It aims to provide stupidly fast partial code testing for interpreted and compiled languages. Sniprun blurs the line between standard save/run workflow, jupyter-like notebook, and REPL/interpreters.