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C++ class library for sound analysis, synthesis, and morphing
Loris is a library for sound analysis, synthesis, and morphing, developed by Kelly Fitz and Lippold Haken at the CERL Sound Group. Loris includes a C++ class library, Python module, C-linkable interface, command line utilities, and documentation.
A C++ library and Python module for audio synthesis featuring dynamic digital filters. Nsound lets you easily shape waveforms and write to disk or plot them. Nsound aims to be as powerful as Csound but easy to use.
A cross-platform wrapper for common text-to-speech engines in Python
Steel is a cross-platform package for using common text-to-speech (speech synthesis) engines in Python.
Steel currently supports the following TTS software:
- Microsoft Speech API 5 (SAPI5)
- eSpeak
- NS Speech Synthesis
- FreeTTS
Documentation: http://sourceforge.net/p/steeltts/wiki/
Bug Tracker: http://sourceforge.net/p/steeltts/tickets/
If you are interested in contributing to the Steel TTS codebase, or would like to make a feature-request, please contact the lead...
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A graphical interface GUI for Fluidsynth Soundfont Player
A graphical interface for software synthesizer or sound-samplers.
Currently supported is fluidsynth.
Can be used to play SoundFonts, SF2 and MIDI files.
Required is an installation of fluidsynth.
Written in Python / Qt4.
Speect is a multilingual TTS system. It offers a full text-to-speech system with various API's, as well as an environment for research and development of TTS systems and voices.
It is written in ANSI C and uses a plug-in mechanism for extensions. Speect also includes an extensive set of Python bindings for quick implementation of new ideas, these bindings are derived from SWIG interface files and can easily be extended for other languages supported by SWIG.
Speect is free and open...
AudiOpen is a framework and GUI for audio synthesis, with the goal of developing an environment where obtaining the waveform you want is very intuitive by taking a very systematic/mathematical approach to defining audio and supporting Python scripts.
Moodtrack contains Python classes for music-emotion analysis and assembly, enabling users to build soundtracks based on emotion and timing. USERS: Music Supervisors/Composers/Producers, Game Audio Developers, Content Providers. FILM DEMO: moodtrack.tv
Schnolgo is a multi-format musical composition package written in Python. It is built with an extremely flexible system for representing rhythmic structures and is intended to allow for songs to be written so as to make use of "guided improvisation".
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Lightform is a complete music composition application in pre-alpha, written in python with a C backend. It's designed to have the capabilities of programs like Reaktor and Sonar, but with a simplified user interface using a python gui lib called tGUI.
oddioToolz (oz) aims to be a modular audio IDE geared toward realtime audio synthesis, manipulation, quantization, sequencing, interaction and the exchange of sound/modules/meta over computer and neural networks worldwide. oz needs help e-mail a dev!
Cabel is a graphical user interface for building Csound instruments by patching modules similar to modular synthesizers. Cabel modules are defined in XML files, so anybody with some Csound knowledge can write his/her own modules and play with them.
A modular audio programming language, designed to write applications quickly. Its main goal is real time audio processing, but it should be used for any kind of development.
The Python Sound Project aims to develop a productive community around Python, Csound and other synthesis engines as tools for algorithmic composition of electroacoustic music.
Replacement for the Java Media Framework (JMF), allowing you to transport not only audio and video. In extention a modular software synthesizer designer/sequencer sharing local hardware over the internet.
SOMba is a Qt based program that allows multiple dancers to create a collaborative sonic space, using audio clips organized by a Self-Organizing Map. It uses the Marsyas framework for audio feature extraction and playback.