...You can also try wavesurfer.swf which is a Flash-based fallback. The audio will start playing as you press play. A thin line will be displayed until the whole audio file is downloaded and decoded to draw the waveform. Web Audio needs the whole file to decode it in the browser. You can however load pre-decoded waveform data to draw the waveform immediately. wavesurfer.js runs on modern browsers supporting Web Audio, including Firefox, Chrome, Safari (desktop and mobile) and Opera.