MP3 decoder and player using madlib(recommended) and mpeglib, sample code showing how to use madlib and mpeglib to decode mp3 data, and also OGG Vorbis, AAC, MP4, Opus, the first version used to replace Libav in the project rsppmp3 standalone is ready now
MP3 decoder and player using madlib(recommended) and mpeglib, sample code showing how to use madlib and mpeglib to decode mp3 data, and also OGG Vorbis, AAC, MP4, Opus, the first version used to replace Libav in the project rsppmp3 standalone is ready now
A SoundFont editor and other software for editing, managing and sharing sample based MIDI instrument files for computer music composition. Support for other formats is planned.
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MediaPipe is a flexible framework to manipulate medias. It allows building customized decoding/filtering/encoding pipelines. This project contains the MediaPipe SDK along with some sample pipes.
Goal of this project is to initially create a tool to read sample/program data from an AKAI
sampler (S2000) and send it back. Later this might evolve into a GUI-based editor.
Petri-Foo is a fork of the Specimen Sampler project featuring modulation routing, assignable MIDI controllers, sample auto-preview, xfades, improved sample viewer/marks editor, and many other updates.
FFqlay is a media playback library based on FFmpeg which provides a set of API functions. By using FFqlay, you can develop your media player which supports all codecs in FFmpeg easily. A C# sample program is included in FFqlay project.
Pimpmobile is a high performance sample-based music playback engine mainly targeting the Nintendo Game Boy Advance.
This project has moved to GitHub: https://github.com/kusma/pimpmobile