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Set app volumes with real sliders! Arduino project to build hardware
deej is an open-source hardware volume mixer for Windows and Linux PCs. It lets you use real-life sliders (like a DJ!) to seamlessly control the volumes of different apps (such as your music player, the game you're playing and your voice chat session) without having to stop what you're doing. Control your microphone's input level. Lightweight desktop client, consuming around 10MB of memory. Runs from your system tray. Helpful notifications to let you know if something isn't working. The sliders...
Compose chiptunes with text files!
And make mp3 and wav files of your songs to share with the world :)
The audio synthesizer engine comes with 10 channels (9 music + 1 drum). The retro "beep" sounds reminiscent of old video game consoles and vintage PCs will take you back to the 8-bit era.
You can shape your sound with waveforms - square, sawtooth etc. - and add LFO, delay and volume envelopes. Enjoy the 80's-ish synth drums, also!
Demo songs:
https://www.youtube.com/watch?v...
beatStation can annotate onsets, beats or segments in audio files.
Download the archive and extract/copy the directory on your local hard drive.
Before starting the app you need to copy 2 or more sound files to annotate in the data/sounds/ subdirectory.
You can also adjust different settings from the settings file. Take a look at the wiki page for more info. For instance, you can choose to tap with a midi interface or just use the keyboard.
beatStation was designed as a game...
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EQ2Speak is source code developed to turn a log file, being parsed into speech. Application was developed to allow EQ2 game players to listen to "TELLS" from the game and spoken through output devices.
GameBlade is a set of C++ functions and classes simplifying the most common functions of SDL. GameBlade is treated and used as if it was your own code. It is very small, cleanly written and well documented, including many examples.