Showing 13 open source projects for "oculus"

View related business solutions
  • Compliant and Reliable File Transfers Backed by Top Security Certifications Icon
    Compliant and Reliable File Transfers Backed by Top Security Certifications

    Cerberus FTP Server delivers SOC 2 Type II certified security and FIPS 140-2 validated encryption.

    Stop relying on non-certified, legacy file transfer tools that creak under the weight of modern security demands. Get full audit trails, advanced access controls and more supported by an award-winning team of experts. Start your free 25-day trial today.
    Start Free Trial
  • Stop Cyber Threats with VM-Series Next-Gen Firewall on Azure Icon
    Stop Cyber Threats with VM-Series Next-Gen Firewall on Azure

    Native application identity and user-based security for your Azure cloud

    Gain integrated visibility across all traffic in a single pass. Deploy Palo Alto Networks VM-Series to determine application identity and content while automating security policy updates via rich APIs.
    Get a free trial
  • 1
    StereoKit

    StereoKit

    An easy-to-use mixed reality library for building VR applications

    ...Inspired by libraries like XNA and Processing, StereoKit is meant to be fun to use and easy to develop with, yet still quite capable of creating professional and business-ready software. HoloLens 2, Oculus Quest, Windows Mixed Reality, Oculus Desktop, SteamVR, Monado (Linux), and eventually everywhere OpenXR is! Flat screen MR simulator with input emulation for easy development. Builds your application to device in seconds, not minutes. Mixed Reality inputs like hands and eyes are trivial to access. Texture formats .jpg, .png, .tga, .bmp, .psd, .gif, .hdr, .pic, .qoi, equirectangular cubemap, procedural. ...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 2
    VIVE Input Utility for Unity

    VIVE Input Utility for Unity

    A toolkit that helps developing/prototyping VR apps

    The VIVE Input Utility (VIU) is a toolkit for developing VR experiences in Unity, especially with the VIVE/VIVE Pro but also targeting many platforms from a common code base including Oculus Rift, Rift S Go, Quest, Google Daydream, VIVE Wave SDK (e.g. VIVE Focus standalone) and additional VR platforms as supported by Unity such as Microsoft's 'Mixed Reality' VR headsets and more. Supports VIVE, VIVE Pro, VIVE Cosmos (any OpenVR compatible device), Oculus Rift & Touch, Rift S, Go, Quest, Daydream, and VIVE Focus, Focus+ (any WaveVR compatible device). ...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 3
    JanusWeb

    JanusWeb

    An in-browser implementation of JanusVR

    ...JanusWeb's widget generator allows you to embed a 3D WebVR portal to your webspace into any 2D webpage. With the JanusXR Youtube translator, watching videos with friends is a walk in the park. Oculus Rift, Vive, GearVR, Daydream, and Cardboard support via WebVR API. Realtime collaboration across all devices via built-in networking. There are several different ways to use JanusWeb, depending on how much control you want to have over the whole system.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 4
    Networked-Aframe

    Networked-Aframe

    Web framework for building multi-user virtual reality experiences

    Multi-user VR on the Web. A framework for writing multi-user VR apps in HTML and JS. Built on top of A-Frame. Follow the NAF Getting Started tutorial to build your own example from scratch, including setting up a local server. Networked-Aframe works by syncing entities and their components to connected users. To connect to a room you need to add the networked-scene component to the a-scene element. For an entity to be synced, add the networked component to it. By default the position and...
    Downloads: 0 This Week
    Last Update:
    See Project
  • $300 Free Credits for Your Google Cloud Projects Icon
    $300 Free Credits for Your Google Cloud Projects

    Start building on Google Cloud with $300 in free credits. No commitment, no credit card required until you're ready to scale.

    Launch your next project with $300 in free Google Cloud credits—no strings attached. Test, build, and deploy without risk. Use your credits across the entire Google Cloud platform to find what works best for your needs. After your credits are used, continue with always-free tier services. Only pay when you're ready to scale. Sign up in minutes and start exploring.
    Start Free Trial
  • 5
    OpenVR SDK

    OpenVR SDK

    API and runtime that allows access to VR hardware

    ...It can be updated independently of the game to add support for new hardware or software updates. This means that you can access the position of the headset using only one API call and it works for all headset brands (Oculus, Mixed Reality, Vive, etc)! The API is implemented as a set of C++ interface classes full of pure virtual functions. When an application initializes the system it will return the interface that matches the header in the SDK used by that application.
    Downloads: 20 This Week
    Last Update:
    See Project
  • 6
    LÖVR

    LÖVR

    Lua Virtual Reality engine

    ...You can use LÖVR to easily create VR experiences without much setup or programming experience. The framework is tiny, fast, open-source, and supports lots of different platforms and devices. Runs on Windows, Mac, Linux, Android, WebXR. Supports Vive/Index, Oculus Rift/Quest, Pico, Windows MR, and has a VR simulator. Simple VR scenes can be created in just a few lines of Lua. Writen in C99 and scripted with LuaJIT, includes optimized single-pass stereo rendering. Out of the box you get fast stereo rendering, VR controllers, hand tracking, haptics, spatial audio, 3D physics, PBR materials, SDF fonts, multiplayer, and more. ...
    Downloads: 2 This Week
    Last Update:
    See Project
  • 7
    VhaaR

    VhaaR

    VR-Trainingssimulation für Berufsfeld Friseur/-in

    VhaaR ist eine Open-Source-Software für die Ausbildung im Berufsfeld Friseur/-in. Die Anwendung wurde im Rahmen einer Masterarbeit als Prototyp erstellt. Der hier hochgeladene Teil stellt das erste Szenario eines Kompetenzerwerbs von Softskills wie etwa Kundenkommunikation dar. Auf dem dazugehörigen Github-Account kann die Open-Source Entwicklungsumgebung heruntergeladen werden, um die Weiterentwicklung der Anwendung zu ermöglichen.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 8
    VRtist

    VRtist

    Virtual Reality tool for storytelling

    ...Use gradient sky or fine-tune the lighting using lights (directional, point and cone). Nonlinear editing using multi-camera footages. For now, VRtist has only been tested with the Oculus Rift S and Oculus Quest devices. Just unzip the release file. Then launch the VRtist.exe and put your headset. VRtist is distributed with a predefined set of 3D objects. It also supports FBX files import from a specified directory.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 9
    OpenFrames

    OpenFrames

    Real-time interactive 3D graphics API for scientific simulations

    OpenFrames has moved its primary development repository to GitHub! Everything else will follow. Get it at https://github.com/ravidavi/OpenFrames/wiki OpenFrames is an Application Programming Interface (API) that allows developers to provides the ability to add interactive 3D graphics to any scientific simulation. A simulation developer can use OpenFrames to specify what they want to visualize, without having to know any details of computer graphics programming. OpenFrames is currently...
    Downloads: 0 This Week
    Last Update:
    See Project
  • Build Agents and Models on One Platform Icon
    Build Agents and Models on One Platform

    Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.

    Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
    Try It Free
  • 10
    Exokit

    Exokit

    Native VR/AR/XR engine for JavaScript

    This project enables developers to build XR experiences using the same code that runs on the web. Exokit engine is written on top of Node and emulates a web browser, providing native hooks for WebGL, WebXR, WebAudio, and other APIs used in immersive experiences. The future is immersive. The web is the best application platform. Javascript is the best ecosystem. It's not possible to do both 2D and 3D well. We don't do 2D. We can use an external 2D browser. Exokit empowers and connect apps,...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 11
    Vive Grip

    Vive Grip

    Physics-based grabbing for SteamVR development in Unity

    ...It leverages Unity's physics engine with a simple interface that abstracts the powerful ConfigurableJoint component. Examples are included for creating weighted objects, levers, dials, guns, and more. Supports HTC Vive, Oculus Rift, Windows Mixed Reality, and more. Extensive plugin system to do custom logic on interactions and grab events. See the package directory for package details, quick start instructions, and tutorials.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 12
    Hover UI Kit

    Hover UI Kit

    Create beautiful user interfaces for immersive VR/AR experiences

    Hover UI Kit is a tool for creating beautiful, customizable, dynamic user interfaces. All interface interactions utilize a simple and consistent mechanism, the "hover", which users can perform with any 3D input device. These interfaces are designed specifically for VR/AR applications, addressing the complex UX challenges of these immersive environments. Virtual reality (VR) or augmented reality (AR) applications must provide ways for users to interact -- to select items, to move them, to...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 13
    Vive Stereo Rendering Toolkit
    ...With this toolkit, effects such as mirrors or portal doors can be easily achieved in your VR application. Vive or other SteamVR-compatible HMDs, no need to modify. Vive Focus, add WaveVR from "WaveVR/Prefabs" to the scenes; remember to expand the camera rig. Oculus Rift, add OVRCameraRig from "OVR/Prefabs" to the scenes.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next
Auth0 Logo