Showing 6 open source projects for "book engine"

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    Kubernetes Handbook

    Kubernetes Handbook

    Cloud native application architecture practice handbook

    Cloud native is a behavioral method and design concept. In its essence, all behaviors or methods that can improve resource utilization and application delivery efficiency on the cloud are cloud-native. The history of cloud computing is a history of cloud native. Kubernetes opened the prelude to cloud native 1.0. The emergence of service mesh Istio led to microservices in the post-Kubernetes era. The rise of serverless has enabled cloud native to advance from the infrastructure layer to the...
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  • 2
    CoolplaySpark

    CoolplaySpark

    Spark Cool Play: Spark source code analysis, Spark class library, etc.

    CoolplaySpark is a learning and practice repository designed to help users understand and work with Apache Spark. It serves as a companion resource for the book 深入理解Spark核心思想与源码分析 (In-Depth Understanding of Spark’s Core Concepts and Source Code Analysis). The project contains annotated examples, explanations, and exercises that guide learners through Spark’s architecture, execution model, and source code internals. It is particularly valuable for developers who want to strengthen their understanding of Spark by not only using it as a data processing engine but also exploring how its internals function. ...
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  • 3
    exchange-core java

    exchange-core java

    Ultra-fast matching engine written in Java based on LMAX Disruptor

    Exchange-core is an open source market exchange core based on LMAX Disruptor, Eclipse Collections (ex. Goldman Sachs GS Collections), Real Logic Agrona, OpenHFT Chronicle-Wire, LZ4 Java, and Adaptive Radix Trees. HFT optimized. Priority is a limit-order-move operation mean latency (currently ~0.5µs). Cancel operation takes ~0.7µs, placing new order ~1.0µs. Pipelined multi-core processing (based on LMAX Disruptor): each CPU core is responsible for certain processing stage, user accounts...
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  • 4
    A 3D engine for virtual globes designed to illustrate engine design and rendering techniques described in our upcoming book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK). OpenGlobe is now also on GitHub: https://github.com/virtualglobebook/OpenGlobe
    Downloads: 0 This Week
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    Auth0 B2B Essentials: SSO, MFA, and RBAC Built In

    Unlimited organizations, 3 enterprise SSO connections, role-based access control, and pro MFA included. Dev and prod tenants out of the box.

    Auth0's B2B Essentials plan gives you everything you need to ship secure multi-tenant apps. Unlimited orgs, enterprise SSO, RBAC, audit log streaming, and higher auth and API limits included. Add on M2M tokens, enterprise MFA, or additional SSO connections as you scale.
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  • 5
    WeaselGui
    WeaselGui is middleware aimed at game developers to assist the creation of GUI and presentation layers. Simple, extendable, drop-in code with few dependencies for trivial integration. WeaselGui features in the book Game Engine Gems I © Weaseltron 2010.
    Downloads: 0 This Week
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  • 6
    KA3D is a scene graph based 3D-engine with a tool-chain for 3dsmax. KA3D is the engine used in 'Making Game Demo' book by Chad Walker, Eric Walker and Jani Kajala, and in several real-life projects on wide range of platforms.
    Downloads: 1 This Week
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