Tank Battles is a 3D simulator for teaching robot artificial inteligence. It's
heavilly influenced by Robocode, but differs from the former in that it adds the complexity of a full 3D scene, realistic physics simulation, among other features.
jgapi stands for Java Gaming API. This project is meant to deliver a simple to use
API to program games in java. Currently we got 2D Frame, FullScreen and Applet support.
Proxy to send APDU commands received from apdutool (from JavaCard development kit) to smart card and APDU responses back from smart card to apdutool. Allows to use smart cards with SATSA from WTK (wireless toolkit).
Put idle assets to work with competitive interest rates, borrow without selling, and trade with precision. All in one platform.
Geographic restrictions, eligibility, and terms apply.
The project is attemp create open source programm-bot for Lineage 2.
In first, program, intend for java servers.
It helps to players manage they character in game.
The Areath project aims to create an easily reusable framework for putting together modernized (but still pleasingly retro) text-based games. Legends of Areath is a full game built using the framework.
JavaScript, CSS, and a bare minimum of image data come together to provide a card game framework for the web. To start, a solitaire game has been implemented on the framework. Future plans include AJAX support for multiplayer games.
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The PBEM Engine is a server application and toolset to run Play-By-E-Mail games. It enables people to run multiple PBEM games of multiple rulesets simultaniously.
Online game for developers. Program your team of 4 ants (in LISP) that can reproduce and gain experience and fight against another players in different game modes(CTF, TDM, DM)!
Multi-purpose, platform/language independent Server with the ability to handle multiple concurrent connections on 1 socket, interactively/dynamically starting and stopping service modules. Needs only 1 port opened to access many different services.
Java Weapon Script Engine is a Java library for implementing dynamic weapons. Weapons are specified and parsed from script files. The goal of the project is to be able to generate any kind of weapon and behavior.
Agilis is a simple, fully featured Sprite engine for Java applets and applications. It builds on top of TinyPTC, and provide collision detection, sprite scaling, opacity rendering and animation handling.
jIBS is a clone of the well-known Backgammon server FIBS. It allows Internet users to play backgammon in real-time against real people (and even some bots).
Most players use a graphical interface to allow the easy 'point and click' approach
The KW Framework will provide different Functions for the Browsergame Kartellwar.
For Example an API to get Ticker Events or an API for the Job and Order Managment.
CardShark is a software package that includes a utility for creating and organizing playing cards and an interactive environment for playing games with those cards via the internet.