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SilGraphiteControl is an ActiveX control that provides rendering using SIL's Graphite engine. SilGraphiteControl enable OLE enabled programs to be able to render complex non-Roman writing system.
GENESIS is an OS environment that supports the cooperation and communication between software engineers belonging to distributed software development teams. It includes resources,projects and artefacts management,workflow engine, process definition.
C++ parser engine based on the tables generated by Gold Parser Builder. The project has moved to GITHUB, please go there to download the latest version: www.github.com/manast/cpp-gpengine
OpenReality will be a 3D Engine Library for development of Games, Virtual Reality and 3D Visualization applications. It will be very intuitive, and strongly object oriented. Of course, performance will have a great weight on the project´s decisions.
LeverPack is a small, transaction based, secure, concurrent, and efficient record repository management engine written in Java. It provides READ_COMMITTED transaction isolation level supported read/write access to user data records.
GTEngine was started by members of the Game Tutorials web site, www.gametutorials.com, to bring together the various talents and levels of knowledge in the creation of a 3D game engine, and to foster our continued learning in a specific project.
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Emotion Engine is an 3d game engine based on plib of the 3d graphics, lua for the scripting engine and xml for the world files. Originally the engines intent was to demo and create a tutorial on how to use plib for new game developers.
Java Data Engine API. Why not (try to!) forget data distribution and management headaches in distributed environments. Ready to start examples included.
This project aims to provide a integrated development interface for dynamic character (as in human, not letter) animation. The animation engine uses a simplified fast IK-solver for flexible animations which is also available to users.
JEOPS is a Java based forward chaining RULE ENGINE.
This Rule Engine is used to power up the business process by rules in Java Application Servers, client applications, and Servlets.
This community edition of the RPG Toolkit provides an unofficial advancement of the software; the initial goal is to rewrite the editor, followed in the future by a rewrite of the game engine. We aim to build on work done the community in developing
World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port.
The purpose of the project is to build a world class open source Enterprise integration engine.
<br>Uses of JEngine include healthcare systems/hospitals HL7 interface engine, intergration of HL7 with EMR and Practice Management Systems.
A cross-platform, API independent GUI. Designed to be easy to integrate with an existing engine or exist as a stand-alone package. Very complete set of low and high level controls.
pluggable scripting engine written in C#, with plugins compiled at runtime from C# sources. Has some examples. This is meant for a game, but should make interesting reading for C# programmers...
Blues is a small, concise Java application framework built around an intellegent micro-container and a customizable XML configuration engine. It supports developing flexible, maintainable systems using techniques from OOP, AOP, and SOA.
A cross-platform, component based application framework for game and simulation development, with the goals of flexibility, extensibility, and performance. Developed for the .NET platform.
Remotor is a Java web service system. It is a very easy to use and a very fast remote procedure call engine (alike RMI | RPC). No need for Stubs, Skeletons and Naming-Services. Remotor is one of many building blocks for the COMJAT.NET framework suite.
The TCE (TAUTOLOGIX Content Engine) is a JAVA library that provides several mechanisms to generate and display content based on templates. The TCE allowes the creation of level-based menus and enables you to build and process navigation trees.