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3DProS is a programming tool. It helps people create 3D animations, design custom 3D controls and solve lots of graphic problems easily, just by drag and drop. Besides a built-in language called MathScript, it also supports Free Pascal and MinGW C++
The 3D game development studio based on the Eclipse platform featuring modelling, non-linear animation of characters, scripting and deployment support.
OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL.
The CVS code moved to https://github.com/fcbarros/openglide.
NiceSTEP is a set of Java components that replaces package java.awt and gives your Java application the look and feel of NeXTstep, GNUstep, and WindowMaker. Includes Slide Projector image viewer, FTP, Editor, and CD Burner.
EdhLib is a general C++ extension library for MFC. This includes derivatives of MFC classes, and new classes including helpers for threading, networking, string manipulation, graphics rendering, image processing, simulations, and data persistence.
Test Scenario Generator(TSG) is a graph editor, providing a software tester with GUI to model the behavior of software and generate test scenarios based on the model. TSG is managed by Software Evaluation and Test Lab at the University of WI-Milwaukee
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TinyGL on SDL is a free implementation of TinyGL library (mini-openGL) under multiplatform SDL library. Also, it is a fixed-point fast implementation for low platform as GP32 console.
A fast Object-Oriented cross-platform GUI library written in C++. Specifically meant for games & renderers, and for speed-critical applications in general.
Java Graphical Process Designer designs workflow/business process modelling (bpm) diagrams and exports (and imports) them, usually as XML, to workflow engines after model validation. It allows quick and easy integration of new workflow formats.
A utility to help create animations in POV-Ray, a free raytracer. In your POV-Ray code, insert variable names instead of numbers for any values which may change. An #include file is generated based on keyframes which will fill in those variabes.
GLipKit (GL Image Processing Kit) is a collection of image processing and computer vision algorithms performed on current programmable 3D graphics hardware for faster execution. The main focus is currently computational stereo.
J2EE Polls component using the Struts framework and the Spring Framework. It is easy to install and easy to integrate with existing applications. The goal is to illustrates some of Struts\' and Spring's potential with a simple real-life example.
Written in Python and the Numeric package. It supports the examples of the book: Dougherty and Lotufo, Hands-on Morphological Image Proc., SPIE, 2003, ISSN=0-8194-4720-X. This toolbox has been continued at www.adessowiki.org under name ia870.
A source framework and runtime library for building game engines; providing windowing, input, sound, and networking; in a simple, platform-independant manner. Utilizing C++, OpenGL, and various native APIs to provide a platform-transparent system.
******************** NEW PROJECT WEBSITE ***********************
* visit: https://developer.berlios.de/projects/bos-ssracer/ *
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Racing Game written using C/
A collection of little C/C++ programs that use the Allegro library for some nice graphic effects (oscilator, fontconverter, textprinting effects, logger, etc). These can also be included in your own Allegro projects.
OpenGL to ES realtime translator with extra profiling and debugging capabilities. It translates OpenGL calls into OpenGL ES and forwards them to the underlying OpenGL ES implementation DLL. Can also wrap on the standard OpenGL impl with ES simulation.
n-able is a cross platform J2ME middleware, providing all the leading edge features required to produce high quality, innovative and addictive 2D & 3D wireless games and applications. It supports MIDP 1.0/2.0, MMAPI & the J2ME Game API.