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Simple framework for building scenario based simulations. Build in Java. Simply extend event and state classes and utilize the scenario scripting in XML.
As you may recall, a Turing-machine is an all-purpose computer. A Turing-machine has a memory that consists of a track or line of data. On the track, a read-/write-head is moving. The read-write head itself is a state engine, which is affected by the input from the track, and which decides what to write on the track, and where to read the next input, by "moving" the head back or forth.
Generate an executable statemachine from a high level language.
This application may be used to generate a full-featured software statemachine using a high-level description language. Several state machines can be placed into the same source file and they can reference one-another to create nested state machines. Any arbitrary code can be associated with any state transition. Inline code is supported. Any code may also be defined to be run before the start state is entered as well as after the end state is finished.
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This code generator allows you to get statemachine implementation files in C from its graphic representation. StarUML is used for drawing. Has been created primarily for using in embedded programming (microcontrollers, etc).Plain C code as a result.
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Stimulus Transitions Events, is a project that invokes events by 2 matrices, one state transitions to external stimuli and one with the list of events to run at such transitions. It improved a finite automaton, which can be used as a statemachine
Framework for making Windows applications that are one .exe file in AutoHotKey_L,C++,C#, VB.NET,Java,Groovy,Common Lisp,Nemerle,Ruby,Python,PHP,Lua,Tcl,Perl,Jint,S#,WSH VBScript,HTML/JavaScript/CSS,COM, PowerShell without compiling . For .NET 4.
The embedded Finite StateMachine (FSM) Facility that can be used to model and control a reactive or stateful system. The system can be represented by any number of states. State transitions are driven by a number of events. eFSM is written in C.
This is an ANSI c compliant library for statemachine use. It uses very fast algorithms and includes many features: nested state, history state, parallel state mechanisms and debug capabilities.
Core library for complex software project development. Features: semaphores, services, finite statemachine, framework, utilities related to the middleware architecture and implementation.
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
stupidGUI is a lite tool for u to create gui applications use c++ under win32.
All of the controls are rendered by the lib,the default render engine is gdi ,u can even use direct3d replaced!
Just make it Pretty,Small,and Stupid!
StateCore is a generic finite statemachine (FSM), based on the state pattern and written in C++. - Project: ceStateCore.sourceforge.net - CorEngine Blog: CorEngine.wordpress.com
XML Processor. A Multi-threaded, Pub/Sub environment for Dynamic programming on an event driven Tickless and Sleeping StateMachine with TCP communications, tight flawless memory management, powerful set algebra and a magical database. 100% C++. ezPort.
This is the tool for generating C++ and Java finite state machines and also diagrams. The benefits of this solution: It is light and fast. It is using dynamic memory allocation very low. Logic of transitions is separated from implementation of event
Program to performing the complete cycle of neural networks analysis: preparing data, choosing neural network (CasCor, MP, LogRegression, PNN), learning of network, monitoring learning state, ROC-analysis, optimization of network parameters using GA.
MOCASEngine is a java UML statemachine engine library for executing embedded UML statemachine models. MOCASEngine works with Eclipse EMF. It has a full support of composite/orthogonal states, completion transitions, guard, hierarchy of signals, ...
To implement the StateMachine model of behavior with chain of command design pattern. Commands and created out of Actions of a State Model {ENTRY, INPUT, TRANSACTION, EXIT} and can be exectued independently or bundled together to form a chain.
Let's you synchronize related scheduled jobs, which execute across many different machines. Instead of adding time padding between jobs (which can fail), use this utility. Please feel free to add more functions!
Simple implementation of finite statemachine concepts.
The project contain ease-to-use library and modeling graphical tool.
Project define simple identical API for Finite State Machines for both language bindings (C# and Java).
A simple, fast, finite statemachine (fsm) C code generator using an awk script to read a fsm specification (state, event, action, next state) to produce data for use by included transition function. You provide the fsm spec and the action functions.
bbv.Common.Mobile is a hybrid porting of bbv.Common library which contains components and functionalities including: (a)synchronous notification component with thread switching, enum based statemachine, programmatic context based rule engine. For docu
This project has been moved to the Tungsten project, which contains a number of Tungsten technologies together. Please visit at http://sourceforge.net/projects/tungsten. This project will not be further maintained.