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EzSocket is a socket library written in C.The aim of EzSocket's existence is to decrease the required source code that it should writes a programmer in order to create a client or server socket.Get a server or client socket with only one function.
OpenGCL is a general C/C++ library of extraordinarily useful components such as socket, thread, msg box, etc, for both linux and windows.
Project now moved to github:
https://github.com/shnam7/opengcl
threadpool is a cross-platform C++ thread pool library. It provides a convenient way for dispatching asynchronous tasks and can be easily customized. threadpool is based on the high-quality Boost source libraries.
command4net makes it easy to implement asynchronous command support for Console and command line based applications or services via the use of scripts written in any .NET language and optionally contained in external assemblies. C#, VB.NET, Boo Examples
it is a light-weight portable c++ class library include threadpool, socket, dynamic class loadding , server, httpserver/servlets, etc. it is a practical utility for who do not want to learn the complex Boost/ACE.
Blackboard implements a lightweight, portable tuple space suitable for multi-agent system and distributed component design. Supports implicit invocation via content-filtered asynchronous events, blocking call semantics, and shared memory messaging.
easyasio is a cross-platform library uses asio for asynchronous TCP/UDP server/client. You can move from TCP to UDP/UDP to TCP without chaining your code at all, and it has connection pool/manager to handle clients connection/disconnection and messages
IPLib is a cross platform reliable TCP/IP socketlibrary; it
includes C++ and Java versions, with synchronous and asynchronous
request/response messaging. It should run on any mainstream
operating system that supports C++ and/or Java, TCP/IP.
socklib++ is a light-weight cross-platform C++ socketlibrary. It provides both a high-level interface over iostreams if you want convenience, and a low-level interface if you just want portability.
This is an object oriented, thread based socketlibrary, written in C++. It may be included in any GUI or console programs to handle sockets easily.
The server socket part has not been finished yet.
SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
Socket++ library defines a family of C++ classes that can be used more effectively than directly calling the underlying low-level system functions. One distinct advantage of the socket++ is that it has the same interface as that of the iostream
A C++ multiplatform (Windows, Linux/Unix, Mac OSX), boost-based library for network programming (supporting synchronous, asynchronous and non-blocking models). Both easy to use and powerful.
a portable base library for C. It supplies file,threading, mutexes, socket, and other needed functions. Primary targets are Win32/MinGW, Linux and BSD systems.if you interest the project,you can modify it and release it.
This project is an attempt to design strongly typed langauge like C# or Java using capability security model. This is an reseach project. This project is also a temporary home for async-objects projects which is prototype of classes for asynchronous inte
wonderlib is a modular cross-platform c++ toolkit. the core includes unicode string, a signal/slot library, containers, smart pointer. it highlights asynchronous cross-thread method calls and io multiplexing. useful for servers, gui programming or games.
Powerful cross-platform, ANSI Clibrary for writing network applications. Full IPv4 and IPv6 support, multiple socket threading, broad- and multicasting, interface access, link-layer access, raw IP datagrams, and more.
This project is intend to implment general c socket API wrapper class.
With this class, you can handle socket as a class in unix c++ and visul c++ or cygwin g++ in Win32
Multi-platform C++ class library, abstracting many system facilities, such as threads,
mutexes, conditions, socket stream I/O. Supporting many industry standards such as XML/DOM, and HTTP.
Multi-threaded socket server framework.
Library dedicated to the parsing of network protocols and designed to be fast, auto-adaptive, asynchronous, modular and completely independent from client/server code.