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Flamebird is an IDE for the open source game development language Bennugd (http://bennugd.org/) and Fenix(http://fenix.divsite.net). Our aim is to integrate in a professional environment a powerfull code editor, a project management system and editors an
Support for Java 3D in NetBeans IDE. Currently only a wrapper for Java3D libraries. The goal is to at least provide Matisse with every component a user can add to its form, and later a static Universe Editor.
D2D Map Editor enables the rapid creation of tile based map grids. It’s easy to learn and can be used by programmers and non-programmers alike. The maps generated can be deployed in games and applications developed in C++, C#, ActionScript and XML.
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Scriptable Multimedial Interactive Locations Engine, is a C++ written multiplatform engine designed to provide simple way to create 2D games and visualisations. SMILE consists of a shared library built upon SDL, data/ script interpret and Qt editor.
Lunar aims to be a cross-platform engine geared towards developing two-dimensional video games. In addition to Lua-based scripting, planned features include support for interchangeable graphics, image and audio libraries, and a fully-featured editor.
WaYee3D ToolKit is a C + + and Ogre-based 3D editor type of Application Framework. C++ Plug-in software architecture. Command pattern. Undo/Redo support. unicode support.
Regular expressions editor for Python. It is intended for Python programmers that use regular expressions. It has syntax highlighting, brace matching, results coloring, text zooming, RE insertions and more.
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The Mud Designer gives developers a quick and simple approach to generating text based game content and an easier way to manage their MUD games. It is being developed from the ground up in C# 2008 using .NET 3.5
Jalava is a pure Javascript diagram editor. Unlike Windows-based programs, Jalava runs on your web browser. No Flash, no Java applets, no SVG. It is designed to be easily customised, so you can design your own editor using the framework provided.
Tile map editor (TileME) is for design tile maps with a single tiled image and export map data as an array. this is a very good tool for J2ME game prgrammers and with a very little changes you can use it for any other languages. Tile map Editor DEVEL
Cross-platform 3D Game Interpreter for 3D design games simulation and Virtual Reality Graphics Rendering with GUI and Command Line. Include map editor , game modeler , script editor.
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
JDraftPDF is a tablet based PDF annotator and editor. The software allows annotations to be made directly to a PDF file using a tablet and pen. The main application is for annotating document drafts without the need for printing.
µSprite is a vector graphicseditor for ActionScript 3 and haXe written in AS3. It generates AS3/haXe while it is being drawn and parses saved scripts so drawing can continue anytime. It implements multiple layers, masks, tween and path based animation.
This is a script for Photoshop to change hue, saturation and lightness of WordPress theme. It is often a case when you find a theme with layout you like, but you'd like the whole theme in different color. In such case our script will help you.
A GTK-server based GUI for Bigloo Scheme; a Windows distribution for both Bigloo, and GTK2. Tutorials on how to call GTK2 procedures from Scheme. A simple GUI for OCaml. It offers two kinds of widgets, to wit, buttons and an Emacs like mini-editor.
Composer is a graphical authoring tool to create hypermedia documents to interactive digital TV (iDTV) in NCL (Nested Context Language - www.ncl.org.br).
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NOTE: A completely new version of NCL Composer is under development. For more details and recent information about this project refer to http://composer.telemidia.puc-rio.br
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Onyx CE (Content Editor) is designed to be an extensible toolkit for creating content (scripts, maps, tilesets, and sprites) for 2D games. It intends to support the formats for the Game Creation Engines ika, Verge, and Sphere.
includes several pygame scripts and pygame libraries. the scripts are a tile editor and a level editor. the libraries include a state engine, a full featured gui, html rendering, document layout, text rendering, sprite and tile engine, and a timer.
aSVERD is a little system for generating Entity Relationship Diagrams (ERD) as Scalable Vector Graphics (SVG). SVG can be viewed and zoomed in a Web Browser. The diagrams can be edited with an SVG editor and round-trip updated against the database.
Dynagraph for Windows is a graph editor and front-end for the platform-independent Dynagraph graph layout engines. It consists of the Montage OLE Client-Server library, COM wrappers for Dynagraph, and graph editing components.