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The Open Engine is a gameengine library, that provides ease and fast programming for OpenGL based softwares. Is intended mainly for gaming programming. Uses OpenGL and other APIs in the core library.
2D Engine/MiddleWare for PopCap SexyApp Framework. Integrating Physics(ODE) and HGEs Particle System. Intend to create a easy 2D game middleware/engine.
LScript for Unreal is a simple and full integration of Lua with the Epic Unreal gameengine. It has been integrated without problems into many versions of "Americas Army: Operations" and "Unreal Tournament 2004"
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SIGE - Simple Imperative GameEngine SIGE is a toolkit for game creation with OpenGL. At the moment suport for menus, textures, keybindings and configuration files is working. The project plans to include audio and video at a later time.
Intuition PHP Templating Engine is a simple to use, lightweight, yet powerfull templating class for PHP5 that can be used to easily display dynamical web content.
(Banded Reports support also included).
The main purpose of the Moonlight Engine is to be a general 2D gameengine geared towards tile-based games, and RPGs specifically. Support for online games is also planned.
Massively Multi-Threaded and fully Object-Oriented gameengine. An easily extensible core library, along with embedded Python for easy scripting of just about anything, makes the Auross engine a perfect choice for just about any gaming project.
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Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
THIS PROJECT IS NO LONGER MAINTAINED AND CAN BE DISABLED AND/OR DELETED.
Compiled PHP module to process template files. Extremely fast, especially with complex page layouts. Among others, supports Macromedia Dreamweaver template syntax.
GamePower 3D (GP3D) and GamePower 2D (GP2D) are a portable OpenGL/SDL wrapper using C/C++ designed specifically for professional game making in various platforms such as Windows, Linux and Macintosh by exploiting the portable capabilities of OpenGL and S
Vine gameengine is a general purpose scriptable engine. Extensions to the engine are supported through plug-ins. Visit project's homepage at http://www.doc.ic.ac.uk/~tbourden/vine/ for more details.
This project aims at writing a threaded, object-oriented and scriptable gameengine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
Extendable widget based GUI framework for 3D applications. Works with any graphics API or render engine. Comes with reference implementations for OpenGL and the Ogre rendering engine. Library is written in C++, aimed at game developers.
RealmCrafter Web Manager is a web based manager for the RealmCrafter MMORPG creation platform. It allows to manage various aspects of the game created, such as accounts, players, etc.
PHP Core Framework which included Template Engine, Multi-Language System, Forum, Exchange Center, Photo Album, Membership Management and User Registration. Base on the pattern, developer can enhance more function for it by writing more module.
PHP Foundation Clasess is an object oriented PHP5 framework to design and build applications using a Model View Controller architecture. It is database independent as uses XSL rather then a traditional template engine.
A small PHP template engine implementing the concept of layouts and blocks, similar to the Tiles plugin of the Jakarta Struts Framework. A page consists of a layout and its corresponding blocks providing content.
Srad framework for PHP5 provides a easy way to create and manage web-based applications object oriented with PHP5, ADOdb, Ajax and Smarty template engine.
SAGE stands for Simple Asynchronous GameEngine and is an attempt to implement a multithreaded gameengine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
An AI sandbox for learning game programming. It includes an integrated development environment, and functionality for rapid development of virtual characters.