Showing 398 open source projects for "java memory game"

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  • 1
    The J2MEGL (Java 2 Micro Edition Game Library) is a high-customizable library to speed up the development process involved in games when dealing with repainting, sprites and movement. It is based on the MIDP-1.0 specification.
    Downloads: 0 This Week
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  • 2
    Java library that enables efficient caching of resources (downloaded, generated by FOP etc.).Resource can be cached on disk and in memory, with load algoritm that shifts resources between memory and disk. SQL DB can be used to enable hibernate procedures
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  • 3
    MParser is a XML parser targetted to be very lightweight (<7Kb) and with constant/very low memory greedy, thus is focused to be used within constrained environments such as J2ME/CLDC v1.0
    Downloads: 0 This Week
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  • 4
    Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
    Downloads: 0 This Week
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  • 5
    JVMCluster Features: - clusterable Java Virtual Machine (based on PVM) - uses CPPVM as adapter layer to PVM - object persistent layer integrated into JVM - memory management unit is based on integrated relational database - JDBC/ODBC api to acces
    Downloads: 0 This Week
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  • 6
    The 3D game development studio based on the Eclipse platform featuring modelling, non-linear animation of characters, scripting and deployment support.
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  • 7
    A simple object persistence mechanism for Java that can be added to an application in minutes. All data is kept in memory and stored as property files in a Maildir, allowing external viewing and modification of data.
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  • 8
    This XML-based language will allow easy creation and integration of Game Map and Object definitions for any game.
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  • 9
    OAS is an application server for building online, cross-platform, multiplayer/user game applications and provides developers with a framework for handling client/server communication, handling and executing application logic, and multiple client types.
    Downloads: 1 This Week
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  • 10
    n-able is a cross platform J2ME middleware, providing all the leading edge features required to produce high quality, innovative and addictive 2D & 3D wireless games and applications. It supports MIDP 1.0/2.0, MMAPI & the J2ME Game API.
    Downloads: 0 This Week
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  • 11
    Sparta is a lightweight Java XML package that includes an XML parser, a DOM, and an XPath interpreter. The code-size is small, the parser is fast, the object memory size is small, and the DOM API is clean and simple.
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  • 12
    This community edition of the RPG Toolkit provides an unofficial advancement of the software; the initial goal is to rewrite the editor, followed in the future by a rewrite of the game engine. We aim to build on work done the community in developing
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  • 13
    The welofunc project will develop a load and fuctional test tool for web applications with special focus on J2EE applications. Besides load and functional tests server monitoring will be included (CPU load, memory usage of the J2EE application server)
    Downloads: 0 This Week
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  • 14
    Wolfram is a cross-platform game engine intended for point-and-click adventure games. It also includes a framework for creating your own adventure games.
    Downloads: 0 This Week
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  • 15
    PerPojo combines Pojos (Plain old java objects) and persistence without the need of a database or something like this. It caches all objects in memory and save them to a file using serialization.
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  • 16
    A set of classes and tools aimed at making it easier to develop MIDlet games (J2ME MIDP 2, for cellullars, PDA:s...) Classes include extended sprites and maps, tools will be a mapeditor and a spriteanimator.
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  • 17
    A Web Online RPG Game Libaray.
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  • 18
    Java 3D Game SDK based on J2SE 1.4 and Java 3D 1.3. No native code is used, so this SDK should be portable to all operating systems, which provide the above SDKs. The SDK provides functions from initializing the window till model animating and renderin
    Downloads: 0 This Week
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  • 19
    The xmliter package provides an API for processing XML data that is easier to use than SAX or DOM, performs almost as well as SAX, and works with large documents that won't fit into memory using DOM.
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  • 20
    P4D is a lowpolygon 3D editor and a game environment. With the editor you can modify bonebased 3D models, animations and textures. The game environment (which is also used by the editor) provides simple script-, physic-, particle- engines.
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  • 21
    Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
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  • 22
    This is a pure java implementation of the Motorolla 68000 processor with the ultimate intention of having it as a basis to use in console game emulation.
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  • 23
    A simple project for use with SDL that loads a zipfile into memory and automatically converts all known files (such as text, graphics, fonts, and sounds) into data that is ready to be used in a game or multimedia project. It is the SDL equivalent of an A
    Downloads: 0 This Week
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  • 24
    The Tiny Grasshopper Cache Store provides a memory based, least recently used (LRU), thread-safe caching mechanism that can openly cache any Java Object. The cache store is easy to use and doesn't require any setup.
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  • 25
    XMUD is a MMORPG implementation in Java. Players can extend the system by creating new objects. The game provides a 3D engine written in Java3D, Persistent state management, synchronization and networking subsystems. Compatible with NWN modules.
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