The Unnamed-RPG project's goal is to create a system of tools for developers to create games or software that takes advantage of the power and complexity of Rolemaster(TM) style of role-playing guidelines.
This engine allows a set of \"new\" operations and method calls can be scripted away in XML and executed by the engine - and the resulting objects made available, by name, to external java code.
It decouples configuration (in XML) from instantiation.
LPCBuilder - A code generator for the LP breed of muds. One of the prime objects of the project is to streamline the process of writing LPC code, enabling the builder to spend his/hers time on creating interesting objects instead of typing code.
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lpc-edit is an editor for creating and editing:<br>
* rooms<br>
* npc (soon)<br>
* objects (soon)<br>
for multi user dungeons<br>
<br>
software is currently provided in german but a multi-language-rewrite is in work
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
The projects objective is to provide an easy to use object relational mapping light weight tool. This tool is written in Java and completely OS-independend. It is no engine, no code generator and no kind of application server. Its just a tool, that allows
Java Layered Frameworks is a set of Java code to provide a foundation for better and faster Java development. They include a logging framework, a utility library, and a data mapper to map Java data to relational, XML, and HTTP input form sources.
GatewayMU* is the result of a combination of what several of my friends and myself desire of a MUCK/MUD/MUSH/MU* client, a fully customizable integrated development environment with MUF and MPI support by default, and many wizards.
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Momoko is a framework for developing distributed, multi-user, network-aware applications. It includes facilities for storing objects in a tree structure, a shell for manipulating the object database, orthogonal persistence, scripting support, and a trans
XMUD is a MMORPG implementation in Java. Players can extend the system by creating new objects. The game provides a 3D engine written in Java3D, Persistent state management, synchronization and networking subsystems. Compatible with NWN modules.
Cartographer is a simple,efficient object relational mapper engine. It provides rapid access to relational data using lightweight data and factory java objects.
A programming language designed to be used simultaneously by multiple programmers, users or agents. Project has been renamed to Mica and is now hosted at http://darksleep.com/mica.
This project is aimed at providing a 3-tier-architectured full package that enables to interact from Java application with a database. It is strongly based on the Osage project and adds GUI capabilities.
The Fading Summer mudlib is an LP-based mud (MudOS driver) designed as a foundation for bringing out the best in LP coders around the world. Anyone with knowledge in LPC and a desire to help code a core mudlib is welcome to join the project.
A virtual reality (VR) system for the Internet based on a secure distributed object system. ADR has been renamed and moved: please see new site interreality.org
Project Elemental Shattering (ES) is a role-playing game that has been in the design phase for many years. Its first incarnation is this MUD engine. A successful MUD project will lead to the inevitable graphical MMORPG!
A generic C++ MUD server featuring a strategy-style hexagon map
Sourceforge is no longer being updated! While not specifically a MUD project, this project's basic concept has merged into another that can be found here:
https://github.com/nicrohobak/Toolbox
Along with an additional, related project of extreme interest:
https://github.com/nicrohobak/AnsiGL
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HexMUD aims to be a fully-featured, game-system agnostic MUD server with a centrally focused feature of an added top-down...
STORM is Simple Tabula Object Relational Mapping. It is an attempt at building a different ORM that solves some of the issues of the current solutions.
It works with groovy or java classes.
The BizMDA platform will be the next-level development platform for developing large-scale enterprise SOA software solutions using MDA technology, jBPM, JBossRules and Wicket.