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Minerva is a multiplatform framework that provides a high level language to specify Augmented Reality applications in a very easy way, equivalent to Blender GameEngine. More info, please visit theminervaproject.wordpress.com
Aste - very fast, small, easy, quick to learn PHP template engine. It is designed to be easy for templating (it is enough to know only TWO tags). Very easy to use it with PHP.
Very simple and stable C++ game framework. This is the base of a new gameengine based on the irrlicht rendering engine. Every feature can be easily removed if unwanted. Look features at project homepage. IrrSolid does not work on 64 bit systems
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Reality Factory 2 is a next-generation game authoring suite. It combines a flexible, fully scripted game development environment powered by Python with the Ogre3D engine, and supports all major desktop operating systems.
It is a MVC driven website engine and basic CMS.
Handybox's system allows to extend the a website by modules.
The CMS is optimized for accessing module pages per mod-rewrite URIs like that...
http://handybox.pseudo/module/shop/mode/cart/step/payment
Bromine is an open source QA tool that uses selenium RC as its testing engine.
It provides project management, OS/browser specification, test-case creation as well as user management.
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Framework for Advanced Developments in PHP : A tool to develop complex websites, including search engine, query layer, administration panel in progress... Cache template generation, on the fly library creation to build business applications.
The GUCE project aims to provide an engine that can be used for multimedia applications. At first mainly targeted at game development. The affiliated GUCEF project is used as the main platform uppon which GUCE is build.
This is a generic engine for simulation of Game & Watch games, starting with ports of the Madrigal Game & Watch Simulators (http://www.madrigaldesign.it/sim/). It is designed to run anywhere SDL is available, with emphasis in handheld machines.
Battle Code/Engine made in PHP and intended for browser games. Version 1.0-beta released after some testing. The homepage now links to the simulator available in the files.
Crimild Engine is an open source scene graph based engine which purpose is to fulfil the high-performance requirements of typical multi-platform two and tridimensional multimedia projects, like games, simulations and virtual reality.
Friendly Object-Oriented Game Library , 2D Java GameEngine based on Slick2D and LWJGL.
This library was designed for students and primer Java programmer.
New release 1/20/2011 - Intuitive and simple web server (or localhost) based bug tracking & reporting system. Uses PHPs built-in SQLite3, no MySql required. Supports any OS with browser.
The simple pattern framework is a php framework created to be simple in design. It adheres to the MVC pattern, using active php for the database abstraction layer and smarty templating system for the viewer controller class.
Converts any templates into executable PHP code and stores it for later use, e.g. HTML, RSS or XML. Handles scalar and array values, blocks, loops, control structures, includes, extensions/functions, filters, build in i18n functionality, caching
D'Enfent Engine is a library that contains high-level classes to access OpenGL functions. It contains classes that may be useful in game development: GUI components, sprite classes, classes to work with shaders, handle mouse/keyboard events.
The syBR Engine is a multi-platform gameengine written using C++. It's aim is to extensively use plugins in order to allow easy implementation of new engine parts (such as various sound API, new GUI widgets...).
The Open Game Studio is a project that targets game developers (mostly hobbyists). The goal of this project is to create a development environment that focuses on developing the game content. An engine that can run the created games is in work too.