New customers can spin up VMs, build with AI, and query data at no cost.
Put your $300 in credit toward real workloads, then keep building with free monthly usage for 20+ products. No commitment and no charge until you upgrade.
Flamebird is an IDE for the open source game development language Bennugd (http://bennugd.org/) and Fenix(http://fenix.divsite.net). Our aim is to integrate in a professional environment a powerfull code editor, a project management system and editors an
Runesword II (RSII) is a CRPG designed to appeal to the "pen & paper" role-player. RSII features turn-based, strategic combat, 50+ skills, races, and several full-length adventures & worlds. Plus a completely flexible game construction set/world maker
Create a complete game or game components for external use. All apsects exposed through Scripting and COM, or playable in the built-in environment. Edit Graphics, Maps, Sprites, Paths, etc. Includes maze generator, automatic tile matching functionality
A complete cleanup (for readability and ease of coding) and doccumentation of the original SMAUG 1.4a codebase, SLAM-GTP is also a minor re-write, bringing new features to the codebase, while also fixing and/or adding functionality to existing ones.
CharacterGen is designed to be a tool for writers to either quickly generate large numbers of filler characters with basic features like eye color, hair color and style, etc, or create a more complete profile for main characters.
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
This project is horribly outdated, and will never be updated again. I'd recommend against using.
The DGM 3D Engine is a Visual Basic Project. The engine can be loaded up as reference file (DLL) in most Visual Studio languages, allthough Visual Basic is adviced.
Projects done by NikG43 in Visual Basic and other programming languages. Projects: img2htm or image2html or Image to Html, Screen Shot Utility, MouseMove(wraps mouse around the screen), and more to come.
XRML is a reconfigurable modification launcher written in Visual Basic 6 with plugin support so that it can install modifications for any game or program that can be modified.
MultiEX Commander is a tool that has been in development in-house at XeNTaX from 1997 on. With it, the user can access game resource archives in a WinZip-like manner, and alter the contents if needed. Support is for over 165 game archive formats!
This is a consolidation of my Paul-X range of products, including PaulOS (operating system), PaulRPG (role playing game engine) and PaulMORPG (multiplayer, online role playing game engine)
NESide is an IDE specially made for coding in assembly language for the NES. Featuring syntax-coloring and integrated editors for palette and name tables.
Also includes a plug-in system for extensibility.
The TinyIDE project is an attempt to create a new MUSH client for coders in TinyMUSH, PennMUSH, etc. This will feature code formatting, object browsing, and general MUSH client functionality.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
Tigre BIC Editor (NeverWinterNights) - ITP File Manipulation for Games, based on http://www.torlack.com/nwndata/itp.html - NeverWinter Nights is without a doubt one of the best games played/experienced by standalone and multiplayer gamers.
The Universal Dominance RTS Game Engine will be a fully functional engine with 2D graphics, sound and multiplayer support. In its final state it will be well documented for developers and will include tutorials on RTS development with DirectX.