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The FrameCode.NET project is a collection of articles and sample code in all kinds of programming languages that point out hints, tips, tricks, samples, and much more. Articles are community driven and are provided by the public!
An XML Binder - Application to generate Binding Classes in arbitrary programming languages using .Net 2.0 and two layered XSLT templates. Templates for language neutral representation and Java 1.5 as well as Net 2.0.50215 are working at present.
GameGuts is a collection of low-level services for game development. It is not a game engine; it is a foundation on which to build an engine. A DLL with a C API, targeted at higher-level languages. Includes bindings for .NET, more to come.
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This project will develop a true implementation of a .NET structure that is inter operable across platforms and languages. For example a C++ structure cannot be mapped directly to a .NET structure because of byte alignment issues and padding in .NET. It
This project is class for C# initially, to parse CSV files quickly and easily, however will also be implemented into other languages once the C# class is completed and has been tested, hopefully a few more developers will be on board.
The Anvil is setting out to produce one strong platform for all media. Fluid work with major audio, video, raster/vector images, 3D formats and scripting languages will allow us to start from anywhere and temper out the masterpeice we needed.
CLAM (Common Language Automation Machine) attempts to eliminate the rote mapping of data to objects that is prevalent in most modern development languages by breaking the bonds of relational data and providing a generic mechanism for retrieving data.